116,174 Commits over 3,959 Days - 1.22cph!
Updated visualize texel density to latest; now works in scene view
Added texel density support for core/foliage, core/foliage-billboard
Added root .vs folder to ignore.conf
Improved vizualize texel density tool portability; moved to third party
Bandit town progress backup
Powerplant progress backup
Powerplant progress backup
Powerplant progress backup
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
Attempt to fix random black pipes problem
More progress on the new NPC sensory system.
NPC sensory system rework, WIP.
Disabled high quality shadows (PCSS) on glcore (sampling bug)
added hat morphs to lod1 hairstyles so they no longer clip through headwear
extra sewer tunnel block
Sewer Branch fresh dressing pass underground
tweaked dye materials to be slightly less shiny. more work on hairstyle 7, final and lods
Async read fallback to native path on unsupported platforms (e.g. glcore)
Better async read fallback/safety handling on coverage and culling
Added support for generating terrain splat texture arrays
Added texture array asset inspector override for working preview
Changed terrain rendering from atlas textures to texture arrays (finally)
Doubled parallax occlusion mapping sample count
Fixed upgrade menu / highlight not working with lookatradius 0
added lower tricount and hat morphs for lod1 hairstyles. more work on hairstyle07
merge from compound branch
Removed detail layer from hoodie material
Another autoturret order tweak
Fixed q=2 penumbra hard edge on spot lights
Fixed q=2 point light artifact when close to camera + penumbra size
Coverage queries debug fix
Added and toggled builtin async gpu read path to occlusion culling (testing)
Tweaks and optimizations to AO
Fixed temporal AO motion vector frame delay
Fixed StorageContainer and BaseOven order interaction
Fixed auto turret order interaction
▆▄▋▍ ▊██▇▆▉▋▉▋▌▄▄▌ ▍▆▇▊▄ ▍▄██ ▊█▊▍▌ ▋▋▌▌▊▊
Reverting accidentally committed ProjectSettings
Moved Facepunch.System and Facepunch.Unity to asmdef
Added missing folder meta file of no relevance
Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
Fixed another \ vs / issue on effect folders when building manifest on Windows