128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                RustLayout as a MaxHeight
Added Bottom mode to RustLayout
RustLayout calls parent RustLayout if size changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets\Content\Structures\wooden_walkway LODs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                take out frontend sound precache because it's crashing and it shouldn't really be necessary with the sound template prefabs in the startup bundle
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] PS4 Quick Menu no longer allows game input to carry through. Game is now paused whenever a system menu is opened.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Assets\Prefabs\Tools LODs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                team member connection list tweak
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bridge LOD models with vertex shader on furthest LOD mesh.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scene backup.
Exca engine prefab conversion.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hdrp material alpha clipping to blendlayer and blend4way shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Regen litbase and foliage shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated ASE Lit template to use hdrp internal alpha cutoff properties
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse armour world models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed litbase-spec inspector
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▆▊▉ ▍▇▊▆▆▉ ▊▆▇▊▊▇▇▆ ▄▉▌▍▅▄▅▇ - ▆▌▍▄▅▋▄ ▉▍▌▋▆▋▉ ▉█▄▉█ ▄█▌▆▋▊▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added unread messages notification on the main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in RustButton when no Text object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added RustText.SetPhraseArguments( object[] )
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from inventory_belt_gap_nodrop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled alpha clipping toggle on foliage shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Issue 2882 fix (Scene file/scene to prefab)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11]  + Vertex Material change
 
                
                
                
                
                
             
         
        
            
            
            
                
                rebuilt locker lootpanel changes, exported properly with scene2prefab this time
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Industrial Structures folder
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Makes pool shrinker #ifdefable.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Support for BoneRetarget components.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added hd/lit matching alpha clipping support to custom lit base shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Players can now push vehicles to right them when flipped, or just give a car a shove in neutral
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed superfluous RefreshVisibleModels call
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished particle accum support in lit base shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added particle accum specular SF
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved shader funcs to Rust category
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dodgy floating-point precision causing vehicle sockets to not always be found successfully on the client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now right-click move engine modules to vehicle sockets