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106,673 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Can clear/set textures to "none" Added fuzz options for cloth shader (turning fuzz to 0 enables spec color) Added emission options
8 Years Ago
Fixed broken rocks Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)
8 Years Ago
Auth fix
8 Years Ago
Cherry picked terrain shader optimizations 17230
8 Years Ago
Final dockwalls - models/LODs/Cols/Prefabs
8 Years Ago
Added pooling for the conditional models of buildings
8 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
8 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
8 Years Ago
Morte posix compatibility
8 Years Ago
Merge from main
8 Years Ago
Pooling optimizations
8 Years Ago
Show workshop weapons in player model's hands
8 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
8 Years Ago
Weather controls
8 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
8 Years Ago
Fixed some workshop item diffuse textures having unused alpha - which is confusing skinners
8 Years Ago
OSX workshop crash fix (speculative)
8 Years Ago
NRE fix
8 Years Ago
Cave 7 missing tunnel segment
8 Years Ago
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
8 Years Ago
Merge from main
8 Years Ago
Fixed chat scaling issue
8 Years Ago
Disabled caves (postponed due to performance issues) Network++ Save++
8 Years Ago
Monument doors are slightly wider/taller
8 Years Ago
RUST-1432 Falling in cave 8 terrain fix RUST-1431 Falling in cave 6 terrain fix RUST-1426 notch more draw distance to mil tunnel light sources
8 Years Ago
concrete_g textures Harbor1 backup, some more work on dockwalls
8 Years Ago
added entity.spawnlootfrom "ent" "count"
8 Years Ago
Fixed RUST-1415
8 Years Ago
Merge from main
8 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
8 Years Ago
Merge from main
8 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)
8 Years Ago
Disabled rain until we can actually make it not fall through everything
8 Years Ago
Fixed players who joined a server but haven't spawned yet being in a network group and subscribed to surrounding network groups The "subscriptions" console command can now also be called on the server (returns group subscription state from the server) Made a few more warnings developer > 0 and added additional warnings for networking group subscription states
8 Years Ago
8 Years Ago
Fixed camera light Added a few more skinnables
8 Years Ago
Fixed coffeecan shader Hide skirt no cull
8 Years Ago
Flip normals on backfaces (clothing)
8 Years Ago
merge from pre-release
8 Years Ago
Flip out if conflicting inventory id's
8 Years Ago
Shorts icon
8 Years Ago
Added backtracking paths to cave 5,6,7 Fix for RUST-1424 Fix for RUST-1426 Attempting to fix RUST-1425
8 Years Ago
Shirt icon
8 Years Ago
Tanktop icon
8 Years Ago
Map no longer has fog of war
8 Years Ago
8 Years Ago
WIP dockwalls files
8 Years Ago
F1 grenades require 1 spring Quarry no longer requires cloth, requires 15 gears instead Wooden armour requires rope Bone armor much cheaper rope wise Leather gloves require sewing kit small chance of tier2 components (spring/gears) being found in barrels spring/gear chance increased slightly in tier2 loot table
8 Years Ago
8 Years Ago