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115,314 Commits over 3,959 Days - 1.21cph!

7 Years Ago
Tweak large gate sounds to match new anim speed
7 Years Ago
merge from main
7 Years Ago
missing file
7 Years Ago
fixed scrap coming from food boxes (wtf) specatators can use map (mod support) setup research costs for all items setup workbench reqs for all items added 'basic' wood crate
7 Years Ago
made the vehicle tire smoke taper off when the car goes airborne
7 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
7 Years Ago
Fixed sky reflection rgbm decode intensity mapping
7 Years Ago
Merge from save151
7 Years Ago
Merge from main
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
7 Years Ago
binoculars vm tweaks
7 Years Ago
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
7 Years Ago
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
7 Years Ago
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
7 Years Ago
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets Added temp icons for prefabs Removed old and erroneous files
7 Years Ago
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
7 Years Ago
Barricade placement tweaks (concrete, stone and sandbag)
7 Years Ago
Rivers and roads check topologies in a radius when finding their paths
7 Years Ago
Merge from main
7 Years Ago
Fix for foliage bug introduced in 23073
7 Years Ago
Re-saved lake scenes / terrain assets
7 Years Ago
Disabled compression on lake prefab scene terrain maps
7 Years Ago
Added ice lakes to map generation
7 Years Ago
Added randomization scripts to ice lakes
7 Years Ago
Monument randomization script improvements and fixes
7 Years Ago
Merge from snow_biome_revamp
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Tweaks
7 Years Ago
Re-baked custom map water textures
7 Years Ago
Water map bake encoding fix
7 Years Ago
Increased resolution of some terrain maps
7 Years Ago
Water map is stored as short instead of float
7 Years Ago
Better terrain map index to coordinate conversion
7 Years Ago
Scientists no longer shoots right through animals.
7 Years Ago
google sheet balance implementation
7 Years Ago
reserach bench only accepts scrap redid research bench ui sell order 'out of stock' displays as grey instead of red display workbench requirements when researching item
7 Years Ago
Merge from main
7 Years Ago
Finished two-sided foliage brdf w/ translucency Fixed reflections in core shader set Cleaned up gbuffer encoding backend
7 Years Ago
Fixed normal octa encoding for transmission surfaces; touched affected shaders
7 Years Ago
Resized animal bounds. Npc aiming work.
7 Years Ago
Separated movement and action in Animal AI.
7 Years Ago
More AI steering.
7 Years Ago
Fixed water drinking interaction sometimes not showing
7 Years Ago
Subtracting player models
7 Years Ago
Reduced resolution of some terrain maps
7 Years Ago
Improved world serialization
7 Years Ago
update to sal cleaver controller