128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Hold note instruments now work properly with primary and secondary fires
 
                
                
                
                
                
             
         
        
            
            
            
                
                Excavator sound additions/tweaks
Excavator music
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for assigning an array of notes to an instrument rather than one note pitch shifted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Fix for a background overlay hiding the FE video when returning from in-game
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                [D11] [UI] WIP FastScrollBox refactor for WrapScroll.cs. Adjusted pulse text script to not trigger a constant layout rebuild when it's animating (we only used it for alpha so switched to canvas group alpha tweening to prevent layout dirtying). Adjusted loading spritesheet texture size.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][OPTIMIZE] Player LateCycle optimization.  MT the work and resolve at end.  I put an iteration of 50 on the loop and it went from 1.42ms -> 0.4ms with a negligible resolve.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                UnityEngine.Experimental.Rendering.HDPipeline becomes UnityEngine.Rendering.HighDefinition
 
                
                
                
                
                
             
         
        
            
            
            
                
                RustSky compile fixes (they moved ProceduralSky to samples)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete now unused material editor tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recompiled GA with newer Unity Dlls
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▆▌▅ ▅▍▌▆ ▉▍▋▍█▆▉_█▉▉▄▍▌▌▌▇ (▆▌▉▅▌▍▋█ ▊▉ ▊▄▋▄▊▉▊, ▆▆▊▇▄▇ ▉▄▄▆ ▊▄▅▄▄██▍ ▆█ "▊█▉▅▇" ▇▍▊█▋▉▍, ▉▇▉▊ ▅▄▅█▍▄▌▋ ▄▇█ █▊▉▆▅▇▄▍ ▌▋█▍▊█▍)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored ProceduralComponent.Mode as it is used by custom maps
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Remove military tunnel
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Changes to the background in Options to match PC ver.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better lightgroups.
Cleanup of old crap.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Win64 client demo playback
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Cosmetic changes to belt bar icons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Updated Frontend/Options Menu with video player & other cosmetic changes
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
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                [D11] Fixed int to uint error.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Force whatsnew.mp4 background video if launched this version less than 3 times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect itemid on cowbell
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying out some new types of playable instrument
Includes: Cowbell, Tenor Drums, Trombone and Violin
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed concrete_e_sewers material looking black under low shader level
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                LightExProcessor - fixed GC allocs rebuilding job data, don't realloc results array unless growing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mud_a_sewers material looking black under low shader level (powerplant)