reporust_rebootcancel

132,918 Commits over 4,293 Days - 1.29cph!

6 Years Ago
fix the delay before firing 2nd arrow of a bow
6 Years Ago
[D11] targeting computer model scale fix
6 Years Ago
Fix ArgumentOutOfRangeException in TMP_InputField.Backspace Ignore some exceptions that are out of our hands
6 Years Ago
[D11] Structures/Rocket_factory_building LODs
6 Years Ago
[D11] Adds new convars
6 Years Ago
[D11] Latest prefab pool shrinker (now realtime, as prefabs are pushed back to the pool), latest entity cache changes (small optimisation), latest prefab stats (optional on +world.prefabstats 1 commandline) also makes clientside entity caching optional with world.networkcache 0 commandline) The prefab shrinker will now be creating garbage... I have not yet profiled this on console.
6 Years Ago
trumpet updates
6 Years Ago
6 Years Ago
[D11] [UI] Fixed player performing the attack animation with a held entity if that entity is broken.
6 Years Ago
Merge from main/hdrp/merge-fix
6 Years Ago
[D11] Updated assets with old RendererLOD scripts to LOD Group component
6 Years Ago
Merge from main/hdrp
6 Years Ago
Merge from main
6 Years Ago
Set bundle info
6 Years Ago
[D11] Added _DetailAlbedoMap_ST property to vertex material shader
6 Years Ago
Fixed GameObjectRef instantiation Rebuilt ShopMarkerCluster to fix new scaling issues
6 Years Ago
Cherry picking 41761 (inventory.copyto for devs / admins)
6 Years Ago
[D11] Assets\Prefabs\Deployable LODs (not including skinned mesh assets)
6 Years Ago
[D11] Stop resetting the previously selected button when opening Main Menu
6 Years Ago
Ice lake LOD's upto LOD3 with vertex colours on final LOD
6 Years Ago
merge from /water_transfer
6 Years Ago
Unsaved changes
6 Years Ago
Code review changes
6 Years Ago
Added a revert changes to jenkins before we do a checkout to clear out any pending changes (checking out while files are changed won't update existing files)
6 Years Ago
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6 Years Ago
refactor a bit
6 Years Ago
Reworked hit IK processes - instead of calculating an up, just lerp between two transforms (eg. left0, left0hit, etc)
6 Years Ago
Clear loot timers if needed when closing inventory
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Vehicle editing UI and vehicle lift changes, WIP
6 Years Ago
Fixed console system code generator
6 Years Ago
Fixed compile errors
6 Years Ago
Can now spawn chassis with appropriate resources
6 Years Ago
Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
6 Years Ago
When equipping an instrument, reset all bone scales above spine2 to 1
6 Years Ago
Fixed deploy mesh disabled on Bass guitar
6 Years Ago
Fixed moviemaker icons
6 Years Ago
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
6 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
6 Years Ago
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
6 Years Ago
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6 Years Ago
Chassis craft UI WIP
6 Years Ago
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6 Years Ago
Increased bone influences to 4 per vertex in all quality modes but potato
6 Years Ago
Fixed graphics quality slider range
6 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
6 Years Ago
Same as before on a few more mats