115,319 Commits over 3,959 Days - 1.21cph!
Testing decal fix, touched shaders involved
Switched mt_signs decal material to alpha blend instead of cutout (testing)
More loot on Hapis, nobuild zones, random fixes.
Touching the stone worldmodel material
launch_site scene dressing update
new pavement piece to work off loading bays
new office building model to seal the campus courtyard space better
Sanity checks when retrieving next position from NavAgent
Updated how manifest is loaded
Prefab preprocessing fixes (RUST-1463, RUST-1664)
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
thompson 10 hqm cheaper
ak47 has 50% more durability
skin approval
skin icons
missing file (compile)
merge into main
pump shotgun costs 5 less hqm
manifest, recoilcomp convar
applied new recoil etc to most weapons and balanced them
added uniform shake effect to guns
Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
Maybe I'll put it into the right branch.
some fixes on the rocket_crane type lift
replaced lifts inside factory with door-less version so we can jump in and out while in movement
Restored light fume particle effect material
Lift_no_doors prefab/anim controller
Nobuild zone tweaks & other small stuff
Rocket factory / new walkway layout and puzzles
Doubled floor spike health (meh, I know)
Disabled lighthouse doors temporarily
Always enable prefab pool / prefab info debug modes in the editor
Military tunnel topology tweak (RUST-1516, RUST-1580)
Moved powerline poles to world layer
Renamed junkpiletest to junkpile_a
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory