115,468 Commits over 3,959 Days - 1.22cph!
Fixed some missing scripts in overgrowth_dressing scene
Scene2Prefab
Rocket factory / broken windows / interior polish / backup
Fixed small culling issue in cave_small_hard
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
Tier 2 workbench. fbx/textures/prefab/materials/gibs
Mailbox. fbx/textures/prefab/materials/gibs
plastic_wrap generic textures
Can put code lock on cupboard
Rocket factory building / interior / exterior / progress
Adjusted locker deploy / prevent building volumes (RUST-1681)
Upgrade fix (copy & paste fail)
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
Can pick up window bars, shutters and embrasures inside building privilege with hammer
terrain mounds cols and LODs + prefabs
Can pick up ladders inside building privilege with hammer
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
Optimized environment volume tests
Added building environment type to environment volumes (to be used for monument buildings)
Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes)
Disable fog in underground systems (for proper darkness)
range rails cols and LODs + prefabs
bespoke pipes cols and LODs + prefabs
ground zero cols and LODs progress + prefabs end
Added mesh batching support for uv1 to fix tunnel mud
Moved foliage batch pos to uv2
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
Rocket factory tower stairs
Flame turrets can see through twig building blocks as well
Updated scrap icon
Make all visible only on culling convar untoggle
Barricade nobuild volume tweaks
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
Reduced twig decay to one hour delay plus one hour duration
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
Material tweaks
Launch_site terrain triggers, prevent building volumes