reporust_rebootcancel

106,372 Commits over 3,806 Days - 1.16cph!

9 Years Ago
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9 Years Ago
Fixed bloom and lens dirt effect still running when disabled in effects UI Switched to low res buffer in eye adaptation effect (halved time on my D500); updated Main Camera prefab Made wetnes underwater spec occlusion fadeout more aggressive
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed "Dimensions of color surface does not match dimensions of depth surface" error when resizing viewport
9 Years Ago
Minor CraggyIsland fixes
9 Years Ago
Fixed cave triggers not existing serverside
9 Years Ago
Fixed some code that set Random.seed without reverting it (this probably doesn't matter at all, but it helps me sleep at night)
9 Years Ago
Added test cave to CraggyIsland Cliff topology blocks grass again (!)
9 Years Ago
lowered sandbags barricade
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Tweaked arid biome rock texture splat tint
9 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
9 Years Ago
debris collides with world
9 Years Ago
landmines placed on ores now detonate when it's shape changes
9 Years Ago
World view models for the 6 new melee weapons.
9 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup
9 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
9 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
9 Years Ago
Only spawn entities in world setup if server
9 Years Ago
Barricade LOD tweaks
9 Years Ago
setup the mecanim controller for looting on the ground
9 Years Ago
Trees no longer use the most inaccurate colliders in the industry
9 Years Ago
Underwater specular occlusion now animated and automatic
9 Years Ago
Fixed incorrect water fog on OSX/GL Fixed SSAO on top of water Reverted water obj to prefab in TestLevel
9 Years Ago
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9 Years Ago
Fix repeats of hemp/stone/wood pickup sound
9 Years Ago
Torch lowering also correctly fades out when lighting it while already running
9 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
9 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
9 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
9 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
First person models of the 6 new melee weapons ready for an animation pass.
9 Years Ago
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9 Years Ago
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9 Years Ago
added crouched turn-in-place animations for bow / unarmed / pistol added a crouched gesture for doing things on the ground tweaked salvaged icepick viewmodel anims
9 Years Ago
removed debug.log call