115,984 Commits over 3,959 Days - 1.22cph!
fixed screen interference
fixed background of vm screen being too reflective
Added custom render queue adjustment to standard shadergui
Fixed decal bullet glass ordering
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fridge same protection as repair bench
Rug deployable base files (models, textures, prefabs, etc.)
Sulphur ore & metal ore world models
Added lower quality LOD (<300) to std refraction shader to disable grabpass
Adjusted vending screenImage shaders and std refraction draw queues
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
Fixed possible race condition in renderer / collider batch threading
Optimized all batch refreshes
Cleanup
Bolt rifle skins can be 2048
Fixed cap model download
Fixed seam in burlap wrap
Edited fridge description
Scaled models down 15%
Fixed vending machine screen not displaying properly for some
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
new sounds and f/x for melee weapons hitting glass
increased image cycle delay
material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
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merge from main/soundocclusion2
Disable advance sound occlusion by default
Advanced sound occlusion lod range tweaks
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Changed screenImageShader render queue to transparent-1
improved the impact fx when shooting glass
Fixed bullet glass impact decals
can pickup beartrap
can repair beartrap
semi auto rifle does 15% more damage
python fires slightly faster & does18% more damage
semi auto pistol slightly higher recoil penalty when moving
semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
fridge only accepts food items
fridge much cheaper
corrected vending icon
increased food yield from fish
added Metal Shop Front functionality - safe trading through bulletproof glass
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion)
Fix rare bug causing overlapping music clip playback
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Converted fridge textures to specular workflow
fixed missing 3rd person bandage animations
Added a test glass volume to craggy
switched glass material to standard