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106,139 Commits over 3,806 Days - 1.16cph!

9 Years Ago
merge from main
9 Years Ago
optimized the building destruction special f/x
9 Years Ago
Fixed cliff rotation
9 Years Ago
Fixed some missing references in BuildingTest
9 Years Ago
Merged ammo counter
9 Years Ago
Old save compatibility (for BuildingTest)
9 Years Ago
merged to trunk
9 Years Ago
Scene didnt go through
9 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
9 Years Ago
Removed unused textures
9 Years Ago
Bakes bakes bakes
9 Years Ago
SpeedTreeCleanup: Fixed some special cases
9 Years Ago
Missed this file
9 Years Ago
merged to trunk
9 Years Ago
Simplified ammo system under the hood Ammo display counter
9 Years Ago
Merge from terrain-improvements
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Fixed some dedicated server compilation errors
9 Years Ago
Merge from main
9 Years Ago
Micro cliff tweaks
9 Years Ago
new tracer effect lowered rate of fire for some weapons
9 Years Ago
Added padding to bridge terrain adjustment
9 Years Ago
Bridge placement tweak
9 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
9 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
9 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
9 Years Ago
Fixed smoe missing materials
9 Years Ago
Client compile error
9 Years Ago
merge from rooftop work
9 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
9 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
9 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
9 Years Ago
Fixed dumb errors
9 Years Ago
UnityAnalytics event with frame timings
9 Years Ago
More performance data
9 Years Ago
Gibs now have physics material setting
9 Years Ago
merge from main
9 Years Ago
9 Years Ago
building damage particle giblets ( wood / stone / metal )
9 Years Ago
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
9 Years Ago
Camera profiling
9 Years Ago
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
9 Years Ago
Allow full range of FOV slider to actually be applied
9 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
9 Years Ago
backup
9 Years Ago
Toptier roof new slope, added a global LOD, Added Gibs
9 Years Ago
Merging Am strip to main