reporust_rebootcancel

106,139 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Stripping AM (perf test)
9 Years Ago
Merged decals branch to main
9 Years Ago
Unhid the underside mesh of floor.triangle.twig
9 Years Ago
Grassland splat mapping tweaks
9 Years Ago
Merged changes from main
9 Years Ago
Wood bullet hole decals
9 Years Ago
Metal roof new slope, added a global LOD, Added Gibs Other fixes
9 Years Ago
Decal timeouts Metal bullet hit decals
9 Years Ago
Forest splat mapping tweaks
9 Years Ago
Prefab scene placement updates
9 Years Ago
Icesheet tweaks
9 Years Ago
Smoothened river mesh slightly
9 Years Ago
Discard crazy bridges
9 Years Ago
New repair bench check in.
9 Years Ago
Splat mapping tweaks
9 Years Ago
Minor rock fixes
9 Years Ago
Decal culling
9 Years Ago
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
9 Years Ago
fixed an incorrect lod switch
9 Years Ago
Twig roof new slope, added a global LOD, Added Gibs
9 Years Ago
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks) Rock prefab updates and tweaks Terrain raycast tweaks
9 Years Ago
Retired the concept of overlay splats (there are smarter ways)
9 Years Ago
Tweaked prefab mountain scale
9 Years Ago
Removed some deprecated code from SpawnFilter
9 Years Ago
Stone roof/Wood roof ~ Moved to new slope, added a global LOD, Added Gibs
9 Years Ago
Decal layer masks Fixed stone constructions being made out of wood
9 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
9 Years Ago
Concrete bullet decals Profiling PrefabProcess always stores the prefab in a disabled state Disabled steam auth timeout in editor
9 Years Ago
River splat mapping tweak
9 Years Ago
prevented player from flinching in his sleep tone down the view rotation when attacking with melee weapons
9 Years Ago
Radtown loot spawn fix
9 Years Ago
This didn't commit right
9 Years Ago
Tedious resource prefab updates, fixing some minor issues in the process
9 Years Ago
merge from main/riversound
9 Years Ago
merge from main
9 Years Ago
Add sound to rivers
9 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
9 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
9 Years Ago
Dead players provide no comfort Sleeping players add half comfort
9 Years Ago
Never wound while sleeping bleeding stops when wounded
9 Years Ago
Updated wounded anim
9 Years Ago
Prefab updates
9 Years Ago
Merge from main
9 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)
9 Years Ago
Rock and cliff tweaks
9 Years Ago
quick commit of this morning's work
9 Years Ago
Cliff topology tweaks
9 Years Ago
Roadside / riverside tweak
9 Years Ago
Tweaked path side placement
9 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts