reporust_rebootcancel

106,129 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Improved uvmix
10 Years Ago
Can properly change other players clothes via looting
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity) Fixed corpses sometimes being unlootable
10 Years Ago
Wounded UI Don't show crosshair unless it's appropriate
10 Years Ago
Fixed player model sometimes being in the wrong place when sleeping
10 Years Ago
merged from trunk
10 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
10 Years Ago
snow stuff
10 Years Ago
Gunshot reverb tails
10 Years Ago
merge from main/impactsounds
10 Years Ago
Changed prefab cycle from shift-c to alt-shift-c
10 Years Ago
Flesh bullet impact tuning
10 Years Ago
Moved terrain blend to top of particle accum Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
10 Years Ago
merge from main
10 Years Ago
first pass at new melee & bullet impact sounds
10 Years Ago
Always trigger weapon & hit object strike effects at the same time
10 Years Ago
legacylevel normalmap
10 Years Ago
scene stuff
10 Years Ago
improved the flinches and attack anims for the bear and the boar
10 Years Ago
scene stuff
10 Years Ago
Added some missing terrain texture binds
10 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
10 Years Ago
merged from trunk
10 Years Ago
Wounded players boilerplate Wounded player assist Wounded player looting boilerplate Sleeping player looting boilerplate
10 Years Ago
Scale rock detail texture UV tiling with object scale via property block
10 Years Ago
updated lod uvs for the torso
10 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
10 Years Ago
Twig breakable meshes & prefab integration
10 Years Ago
Fixed server sometimes showing wrong IP address for client
10 Years Ago
Removed PlayerState bullshit, uses BaseCombat bullshit instead
10 Years Ago
head 1 fixed lod uvs.
10 Years Ago
Death ragdoll eyes
10 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
10 Years Ago
compile error fix
10 Years Ago
merge from main
10 Years Ago
Didn't save
10 Years Ago
Stone/Metal foundation fix Wood breakable meshes & prefab integration
10 Years Ago
Replaced gamma hack darkening with ISO effect
10 Years Ago
Removed some missing script references
10 Years Ago
Merge from main
10 Years Ago
Made non-unique folder meta file GUID unique
10 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
10 Years Ago
Log terrain map allocation sizes
10 Years Ago
Fixed OSX/GL shader compilation errors; fixed parallax Completed switch to 2x4 terrain control on legacy shader set Added particle accum layer to terrain blend shader; deprecated base layer AO
10 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
10 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
10 Years Ago
part 2