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130,656 Commits over 4,232 Days - 1.29cph!

12 Years Ago
12 Years Ago
12 Years Ago
12 Years Ago
12 Years Ago
12 Years Ago
Merged from main branch
12 Years Ago
Changed WorldItems item network updating from ticking to event based (server performance++)
12 Years Ago
Fixed not saving properly Added editor menus to load/save
12 Years Ago
Relocated HTML folder
12 Years Ago
Moving HTML stuff around a bit - using angularjs
12 Years Ago
Added Sentry error reporting
12 Years Ago
Use software HTML rendering. Which is a shitload faster for some reason!
12 Years Ago
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error Fixed client "same key already exists in the dictionary" with string pooling
12 Years Ago
Added HUD UI with angular
12 Years Ago
Merging HUD UI and angular app setup
12 Years Ago
Error logger, add current dll timestamp
12 Years Ago
Deleting WebPlayerTemplates again
12 Years Ago
Fixed editor errors when running client only
12 Years Ago
Fixed bow viewmodel prefab creating errors
12 Years Ago
Added HUD UI html example and updated test scene
12 Years Ago
Recompiled JS with -bare option
12 Years Ago
Only send errors once Properly complete the stack trace if it's missing
12 Years Ago
A few misc bug fixes
12 Years Ago
sprint left/right animations
12 Years Ago
NRE fix #20942869
12 Years Ago
Added stacktest command Added further checks to client.connect
12 Years Ago
Added public size and water level accessors to TerrainMath
12 Years Ago
Error logger - always generate our own stacktrace
12 Years Ago
Handle terrain bounds correctly when spawning grass and decor Refactor some terrain generation code
12 Years Ago
12 Years Ago
12 Years Ago
Merged changes from main
12 Years Ago
EAC enabled proper
12 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
12 Years Ago
12 Years Ago
Some fixes for Bill
12 Years Ago
less shit stack trace in errors
12 Years Ago
Time of Day update to 2.0.8 prerelease 1
12 Years Ago
12 Years Ago
Split the decor system into two parts Dynamic objects are spawned and despawned around the camera as the player moves Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator) Made the decor system splat type selectable Minor cleanup in the grass system code
12 Years Ago
Fixed terrain noise import settings
12 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
12 Years Ago
Changed decor spawner to load prefabs from resource folder
12 Years Ago
Moved decor prefabs to resources folder
12 Years Ago
I think those can be deleted
12 Years Ago
Let's try to keep all sound files in one folder
12 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
12 Years Ago
Tweaked rock material parameters to look somewhat acceptable
12 Years Ago
html menu placeholder
12 Years Ago
Moved trees to content/trees2, added pines, Camelot VFX