128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Removed AI obstacle prefab preprocessor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to detect and report crashes in previous runs
 
                
                
                
                
                
             
         
        
            
            
            
                
                holster / attack / idle animations for the salvaged axe
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Crash reporter: clean up reported logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crash reporter - scan for crash folders, report crashes from them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed moderators/owners not being properly marked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added icebergs to the procedural system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weapon animations no longer use triggers - this prevents small delays on firing etc
Changed states in the weapon animations (state must be named attack, attack2, reload etc)
Wooden Door Key costs 50 wood (down from 200)
Hammer now has a holdtype
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a couple of warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log resource/animal respawns - (trying to isolate the problem)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bota bag vm anims, including anim controller, materials, folders & prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tools/Find Prefab Errors - finds missing components on prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Door can now be locked open (probably won't ever want to do this)
Lock costs less to craft
Can now duplicate a key without a lock
Doors have visible lock when a lock is attached (placeholder)
Fixed projectile script being ifdef'd out
Refactored CrosshairInfo to GameMenu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed colormap calculation sometimes being off by one relative to the splatmap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly improved splat mapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished the last of the  salvaged_axe view model animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made ClearFirstFrame always execute in edit mode if not playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                salvaged hammer rigged up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked biome distribution (more snow, less tundra)
 
                
                
                
                
                
             
         
        
            
            
            
                
                PVT base pyramid no longer using managed resources and is now uncompressed;
Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes
Base terrain PVT shader now also fetches from VT cache; zoom now works again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undoing changes in ClearFirstFrame (causing black screen)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated the grass system
Replaced spawn filter min/max cutoff values with a threshold value
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed random sand getting mixed into biome transition
Tightened biome transitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile error fix, might be wrong
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undone compile fix (upgrade to u5b3)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crash detection, extract + clean up stack trace so grouping works properly in Sentry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trim newline in stack trace
 
                
                
                
                
                
             
         
        
            
            
            
                
                AILocomotion adjustments in an attempt to fix animals teleporting to origin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log parser more compatible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added GrassSpawn.Tapering parameter
Tweaked grass prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                More impact particle effect shader updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.2.1 prerelease 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added delay to melee attacks
Fixed bolt rifle ironsights being wrong
ViewModel.scene: Viewmodel switching button list
ViewModel.scene: Right click look around, wsad move
ViewModel.scene: Added melee hit button (plays "attack", then plays "attack2" on "Strike" event
ViewModel.scene: Selects animation on viewmodel change in editor
ViewModel.scene: Remembers last open viewmodel
Converted rock, torch, hammer melee viewmodels to new system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing meta files (just folders, nothing serious)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto-updated terrain asset files (5.0.0b3)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added fps.limit X (where X = max fps, default = -1 = no limit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock hit sounds, screenshake
Fixed weapon sounds effects sometimes not playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server not saving config files on quit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doubled some forest densities (performance test, requires server restart)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted spawn debug logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked forest distribution (more snowy trees)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More AILocomotion adjustments in another attempt to fix animals teleporting to origin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added polys to bottom of cork (as it can be seen in shot)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated bota bag vm deploy anim + meta data