132,990 Commits over 4,293 Days - 1.29cph!
[D11] Fixed class name for serialization
[D11][UI] Missed added file
[D11][UI] Highlighted equipment will now display changes to values
forklift colour is determined in detail map layer of material - added mask texture
material ID re-ordering fix for static bradley
▉ ▇▊▋▌▄█▊█▋ ▄▌ █▋█▊▉ ▄▍ ▇▄▋ ▍▌▍ ▄█▉▋▅▅ ▄▋▋▆▇█▉▉
▄▄▍▉█▆▄▅ ▇▇▇▅▋▅▋▄▅▇▍▍ ▍▉▋▉ ▌█ ▉▍▉▇▌▌ ▇▋▍▆▊▌▇▄▄ ▋█▅▍▉ ▊▊█▄▊▌▌▆▋▉ ▆█▋▄▊▅▊▄▉▉ ▋▍▆█▇▆▄▍▌▆▄▊▊▇▋▍██▊▍ ▍▄▍█ ▄▆ ▅▇█▍▄█ ▊▇▋▋▇▄▊ ▇▌▍▇▉█▊▋█▆▊▊▅▇ ▉▉▊▍ ▌█ ▅▅▊█▍▅ ▊▍▆▉▄▉█▌▆
█▅▌▍▄▉ ▊▊▍▆ ▅▋▊▊▊ ▅▌▉ ▌▌▉▋▆█▉█▍ ▄▊▌▋▄
▊ ▋▇▋▇█▍▄▅▋▄ ▄▇▌▅ ▋▉▆█▍▉ ▅▋▆ ▄▌▄▋▉▌▅▄▄ ▇▊█▋▉▆▌▆▋▅ ▅█▊▉▇ ▊▊▉▋▋▉ ▅▉▄ ▅▊█▇▆▉
▅█▊█▌▊▉ ▉▍▇▇▆▊▇█▅▅▊█▊█▌▉▍▍▆ ▆▅▆▍▋▌▊▆▆█▍▍▅ ▆██▉ ▄▌▋▆▇▉▉█▆▄▇▍▆▌▋▉▊▇▇▇▍▉▉▉ ▇▄▍▆▆▉▅ ▅▍▆ ▉▄▅▍▍▉▋▉▉▋▇▇▄▉▅▇█▌▅
▉▄▅█▉▆▆▄▇█ ▊▇▆▋▍ ▄▄▉▇▊▋▊▋ ▅█▍▍▄▌▍▍█ ▊▅▉▆▋█▆ █▊▄▋█▆▇▉▆ ▅▌▌▄▇▇▍▌▆▄▍▊▆▆▆ ▇▉▅▊▄ ▅▊▆▉▆▌▄▋▍▆▌▄█▊▍ ▄▄▍▅▇▅▊▍▋▉▊▅█▌▇ ▍▄▊█▄█▉▇▋▉ ▇▆▍▄▅▌▅▊▆▅▆▊▄▇▌█▋ ▉▍▊▋▊▌▉▇▌▇▄▊▉ █▋▅▊▄▍ ▋▍▊▊▉▉▅▊▄▆ ▄▇▉▊▋▄▇▅▋▋▇▇▊▇█ ▄▍▋▋▉██▇▍▋ ▋▌▇▅▆█▆▉▄▌▄█▍▋▇█▄▌▇ ▉▇▇▇ ▆█▉▇
▇▆▍▅▌▍▉▄ ▊▆▆▊▅▉▋▇▉ ▋▅▇▍▅▋▄▌▅▋▇▆▅▋▍▆ ▄█▍▌█ ▆▄▄ ▇▆▋▄▄█▅▉ ▄▅▇▄▅▋▆▉▍▆▋▆▆▌ █▉▇█▄▅▋ █▅▉▅▇▉▌▍▍▋▊▊▌▅▍█ ▌▅▆
▌ ▍▆▍█▅▅▉█▍ ▉▍█▄ ▄▊▄▅▅▍▌▍ ▉▋▋ █▍▋▍ ▇▇▊▌ ▍ ▅▍▍▋▄
▇ ▊▉▋▍▆▊▄ ▇▉▋▅▋▉▇▄ ▊▉▄▉▋▊▇▇ ▊▌▄▄▊▉ ▍▇█▍▋▌ ▅▄▌▌▉▌▅ ▉ ▄▇▋▅▇▋▍ █▉▋ ▇▊▆▆▄▅▅▊█ ▌▉▇▊
▌ ▇▌▉▉▇▆▉▆▅ ▄▇▄▄▊█ ▆▍▄▅▉█ ▆▄▉▅▅█ ▇▋▊▅▄
▆▄▅▆▄█ ▋▄▅▌▇▉▇▉▍ ▌▌▇▄ ▌█▅▄▊█▉▇▌▅▍▆▌▊▍▄▌▉▊▉▋▍▆ ▍▇▍▉▅▄▅▉▋▉▅▇▍▄ ▄▉▋▉▅ ▍▍ ▆▉█▍██▅▇▅▋▆▌▅▅▋ ▊▍█▆▋▉▅▋▋▇▍▍▋▍ ▌▄▉▄▇▋▋▉ ▊▊▊▄▆▉▋▌ █▋▍▇▌▌▄▍▆▇ ▄▌▋ ▉██▇▇▆▋ ▋▌▌▇▍▅▆▋▊▊ ▇▊ ▍▍▌▅▄ █▅ ▄▍▊▋▍▋▍▌ ▅▅▅▊▌▆▍▅▊▍▉▇▋ ▊▆▆ ▉▄▇▌▋▊▇█▌ ▆▆▌▄▄ ▍▊▍▇▅▊█ ▄█▇ ▄▋▆▆▉▄█▇▊▇▆▍█▅▄█▌▋▌ ▊▄▅▅ ▊▄▌██▉▊▌▉▉▄▋▄█▅▌▌ ▌▍▆▊ ▋▍▆▌▆▋▋▋ ▅▋▆▍ ▊▉▅▊▊ ▍▌▍▉▋█
▋ ▋█▄▊▊▇▉▍█ ▉▋▊▍▆▅ █▊▄█▇▍ ▌▇▇▍█
▆ █▋▌▅ ▋▍▄▌ ▄▌▄▍█ ▉▉▍▄▍ ▄▅▊▋▍▆▆ ▊▊▉▇ ▉▇▌▌ ▇▋▌▇▅▊█ ▋▌▅▍▌█ ▄▍ ▆█▊▊ ▍▉ ▉▋▌▉ ▍▅▆▉▉ ▉█▅▅▅ ▋▋▊▌ ▇▉█▌▊▄█▌ ▉▊▆▌ ▌▊▍▆
[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
[D11] Audio sound asset optimisation progress.
[D11][UI] Switched loot panel headers to Text mesh pro.
Implemented fridge and fishtrap panels.
Added panels not in lootpanel scene to scene
[D11] Add in NpToolkit plugin for Sony
[D11] Update server analytics to use new telemetry service.
alternative skins for water drum into biohazard one, alt pallets skin (blue)
progress backup cargo style 2
Altered spray can texture.
[D11][UI] ShopFront trading placeholder design implemented.
Initialize GameAnalytics after Steam
Don't send errors to GameAnalytics
▇ ▌▇▌▇▉▊▌ ▉▋▍▅▉▋▄▍▋ ▅▊▇▇▇ ▄▌ ▌▅▅ ▅▍▋ ▋▄▊▊██▆▅
▅ ▅▅▉▊▆ ▍▋▌▉▉██▊▌ ▅▅█▉▄ ▉▌▄▋▆▆ ▄█▆▌▉█▆▉ ▇▅▆ ▄▆▌▉▋▉▅▌▆▌▉▆▇ ▇▍▌▋ ▅▇▄▇▆▇▆▉ ▉▍▍▄▆▍ ▇▊ ▍▅▆▊ █▌▇ ▍ ▍▄██▅▍█ ▉▊█▇▄▅ ▌▌▌ ▉▍▅▉▅▋▄▌▆▉█▆▊ ▅▆▇ ▍▅▇ ▆▍▌█▊ ██▇▌▉▆▉ ▄▇█▅█▊▋▋ ▆▄▉▅▉█ ▆▌█ ▅▄▄ ▄▉▊▌▋▉▉ ▄▋▇ ▅▇▄▄▇▍▆ ▄▋▋▆▇▅▅█▋▌▅▆▉▌▊█▅█▉ ▋▉ ▇ ▍▄ ▋▍▌▌▅▄█▅▆▊█▇▇▌ ▊▇██ ▍▊█▌▆█▉▌▌