branchrust_reboot/maincancel

32,096 Commits over 4,018 Days - 0.33cph!

7 Months Ago
merge from dpv_fixes
7 Months Ago
merge from emptytoasterror_fix
7 Months Ago
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7 Months Ago
Phrase update
7 Months Ago
merge from store-ui-frontiersman
7 Months Ago
Further reduce ore count density by 15% to match release values
7 Months Ago
Fixed broken collision mesh for rock_formation_huge_c
7 Months Ago
Reverted recent godrock changes to fix terrain gaps
7 Months Ago
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7 Months Ago
Disable underwater blur when using underwater_cinematic convar
7 Months Ago
Rebuild manifest, includes missing cliff rocks
7 Months Ago
Removed some leftover logs
7 Months Ago
Reduce ore count density target to match release values
7 Months Ago
Phrase update
7 Months Ago
Fixed being able to place small I/O inside rock formations
7 Months Ago
world_update_2 -> main
7 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
7 Months Ago
slightly increased hcr damage falloff distance and projectile velocity
7 Months Ago
Added more anchors to all hill cliffs to prevent terrain holes
7 Months Ago
world_update_2 -> main
7 Months Ago
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7 Months Ago
merge from world_update_2
7 Months Ago
Set compression to Normal for all cliff textures
7 Months Ago
Moved TerrainHeightSet on the god rock to fix holes
7 Months Ago
merge from world_update_2
7 Months Ago
cave_small_hard terrain anchor fixes
7 Months Ago
Removed map names of all unique enviroments
7 Months Ago
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7 Months Ago
Fix blunderbuss hammers flicking back at the end of the reload
7 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
7 Months Ago
merge from fix_monument_scenes_osx -> main
7 Months Ago
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7 Months Ago
disable dynamic pricing on waterwell npc
7 Months Ago
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7 Months Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
7 Months Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
7 Months Ago
Reduced river rocks density by 50 percent according to feedback
7 Months Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
7 Months Ago
Fixed terrain hole at the bottom of hill cliffs
7 Months Ago
Fixed not being able to build on cliffs
7 Months Ago
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7 Months Ago
merge from water_well_fixes
7 Months Ago
increased cull distance on frontier weapons
7 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
7 Months Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
7 Months Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
7 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
7 Months Ago
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7 Months Ago
Fix DPV appearing in crafting menu in tutorial
7 Months Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs