branchrust_reboot/maincancel

35,343 Commits over 4,324 Days - 0.34cph!

5 Months Ago
merge from spotlight_research/Chandelier_power
5 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: PlayerCache can no longer desync when disabling UsePlayerUpdateJobs - Optim: removed couple extra allocs in UsePlayerUpdateJobs 2 Tests: ran unit tests + bunch of disable-enable of UsePlayerUpdateJobs in local session
5 Months Ago
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5 Months Ago
fluorescentlight userCraftable fix
5 Months Ago
Merge: from sleepignbag_assign_to_friend_bug - Bugfixes for sleeping bag friend assignation, making private and "make bed" action not replicating to the new owner fully - Added sleepingbag.assigntoplayer <bag entity id> and clearfromplayer <bag entity id> server vars for testing Tests: spawned sleeping bag and bed and used above functionaility while assigning/clearing from self - was visible on map when expected.
5 Months Ago
merge from decor_lighting_dlc
5 Months Ago
merge from chandelier_groundwatch
5 Months Ago
merge from bag_label_update_fix
5 Months Ago
merge from bag_label_offline_fix
5 Months Ago
OrientableLight 5 power
5 Months Ago
Merge: from steamworks_posix_fix - Bugfix for mods not beign able to work with Steamworks.Linux.dll - we go back to shipping Posix.dll Tests: Built server standalone for Windows and Linux from Windows
5 Months Ago
Merge: from baseplayer_serverupdateparallel - Optim: reducing allocs for UsePlayerUpdateJobs 2 codepath as much as possible(I think) Tests: a bunch of 2p session on Craggy with UsePlayerUpdateJobs 2 and various interactions(occlusion, shooting, connect-disconnect)
5 Months Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
6 Months Ago
relax wall cabinet placement, able to place 2 side by side with ease in a 1x1
6 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for slow metabolism and slow hostile timer accumulation on drawn weapon Tests: compared healing rates of large medkit between UsePlayerUpdateJobs 0 and 2
6 Months Ago
Hazmat suit despawn rarity set
6 Months Ago
merge from decor_lighting_dlc
6 Months Ago
merge from dunes_barricade_fix2
6 Months Ago
merge from scrap_heli_gibs_fix_2
6 Months Ago
Fixed despawn rates for: M15 Pilot suit Abyss hazmat
6 Months Ago
merge from decor_lighting_dlc
6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from baseplayer_serverupdateparallel - Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2 - Optim: skip occlusion queries for pairs of same players (affects all modes) Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)
6 Months Ago
merge improve_mixingtable_drop_visibility to main
6 Months Ago
merge fix_torch_underwater to main
6 Months Ago
merge fix_worldsize_skipdomainreload to main
6 Months Ago
fix_tree_marker_color_ui
6 Months Ago
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6 Months Ago
label_fix_2 -> main
6 Months Ago
merge from ceilinglight_fix
6 Months Ago
Phrase contexts
6 Months Ago
Phrase update
6 Months Ago
merge from mil_tunnel_terrain_ignore_fix3
6 Months Ago
merge from decor_lighting_dlc/storepage
6 Months Ago
merge from gutting_stacksize_fix
6 Months Ago
merge from tool_storage_phrase
6 Months Ago
merge from spas12_vm_ironsights
6 Months Ago
merge from homing_gesture_fix
6 Months Ago
merge from Ak_Missing_dryfire_sounds
6 Months Ago
merge from store_double_fix
6 Months Ago
merge from decor_lighting_dlc/fluorescentlight_skin
6 Months Ago
Merge from foliage_displacement_improvements
6 Months Ago
label_fix_2 -> main
6 Months Ago
label_fix_2 -> main
6 Months Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
6 Months Ago
label_fix_2 -> main
6 Months Ago
label_fix_2 -> main
6 Months Ago
merge from decor_lighting_dlc/storepage
6 Months Ago
merge from decor_lighting_dlc