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Merge from cargo_double_dock
merge from promote_leader_update
merge from vms_missing_renderer_scripts
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
merge from tree_serverside_movement
merge from viewmodelrenderers
Merged doorcontroller_mergefix into main
Merged doorcontroller_mergefix into main
Merge from favorites_fixes
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
merge from patrol_heli_floor_clip
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merge from RF_craftingcosts
Merge from gate_serialisation_fix
Merge from external_holdtobuild
merge from qol_demolish_high_walls
merge from qol_drag_into_backpack
merge from fix_foundation_debris
merge from qol_c4_stuck_block_upgrade
merge from qol_demolish_high_walls
merge from external_holdtobuild
merge from roulette_random
merge from auto_map_upload
merge from static_workbench_slot_fix
merge from full_serverside_fall_damage_clean_diff
merge from auto_map_upload
merge from io_entity_snapping/fixes/2
merge from fix_ping_estimate_log_spam
merge from fix_storage_adapter_blocking_looting
merge from fix_external_wall_snapping
merge from fix_last_valid_position_sleeping_bag
merge from roulette_random
reapplying
96139 roulette_random
subtract
96139 roulette_random - compile fix
merge from tutorial_menu_improvements
merge from minigun_fixes_may_24
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merge to main vms_missing_renderer_scripts
merge from fix_heavy_scientist_static_loadout
merge from roulette_random
Merge from main/Workshop Normal Map Fix
merge from ScaleBySpeed_server_optimisation
merge from fix_horse_bullet_penetration