31,157 Commits over 3,928 Days - 0.33cph!
merge from fix_mixing_table_save_scroll
merge from fix_f8_menu_update_text
merge from techtree_workbench_multi_access
merge from WindowCraftTime
merge from HorseArmourPenalty
merge from signs_io_ui_fix
merge from shop_weapon_attachments
merge from io_seismic_sensor
- Fixed scrap heli not being driveable on ground with Ctrl key anymore
- Fixed scrap heli wheels not animating
Merge from hackweek_renderlod_collapse (crafter NRE fix)
merge from fix_ping_estimation_lag_spikes
merge from optimize_sqlite_fastmode
merge from optimize_sam_site_air_vehicles
merge from horse_ragdoll_material_fix
merge from mediumbattery_size
seismic detector model, materials and lods with basic prefab setup
Disabling loading from save by default on CraggyIsland
merge from qol_salvaged_hammer_buff
merge from laserdetector_range_fix
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merge from crossbow_flame_scope_fix
merge from qol_mixing_table_hv_ammo
merge from mediumbattery_size
Merge CH47 Scientist NRE Fix -> main
skin approval + twitch drops
merge from mediumbattery_size
merge from waterjug_throw
merge from io_seismic_sensor
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merge from update_when_offscreen_convar
merge from doorcontroller_fixes
Fix formatting not working for bullet/numbered lists for the in-game news
merge from hackweek_renderlod_collapse
Remove translation debug logs
Fixed broken modular car spawn commands
Merge from hackweek_renderlod_collapse
Added ch47event convar, similar to cargoshipevent
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
Remove one more doNonUserSpawn, fix compile
Remove no-longer-used 'non-user-spawn' modular car engine code
Fix in-game news header stretching/squishing
merge from map_perf_improvements2
merge from hackweek_renderlod_collapse
merge from ship_patrol_path_vis