30,712 Commits over 3,867 Days - 0.33cph!
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
merge from Military Flamethrower_2024
merge from toolcupboard_retroskin
merge from save248/iceberg_fix
merge from cargo_dock_loot_respawn
merge from bradley_scientists
subtracting
95312 merge from save248 - critial error on joining world
GetNextPathPosition NRE fix
Merge from bradley_scientists
merge patrol_helicopter_revision
merge from silo_elevator_door_fix
merge from toolcupboard_retroskin
merge from fix_ping_estimation_null_tags
merge from fix_server_demos_disk_quota
Subtract
94930, there is now a more general sign fix
merge from toolcupboard_retroskin
restoring
95196 merge from toolcupboard_retroskin
subtracting
95196 merge from toolcupboard_retroskin - build compile
merge from /main/io_entity_snapping/fixes/2
merge from storagemonitor_deployguide_fix
merge from toolcupboard_retroskin
Merge patrol heli revision
Check in patrol_helicopter_revision
Fixed oilrig environment volume collision meshes not having read/write flag set
Restoring old version of BiomeVisuals
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore