30,708 Commits over 3,867 Days - 0.33cph!
merge from Dragon_Rocket_Launcher_typos
merge from smallsign_stacking_fix
merge from workbench2_spraycan_oversized_collider
merge from Microphone_Stand_desc
merge from underwater_weaponracks
merge from CNY_Spear_typo
merge from electricty_power_fixes/ceilingligh
merge from toolcupboard_retroskin
merge from electricity_power_fixes/2/timer
merge from smartswitch_fix
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merge from electricity_power_fixes/2
Reapply
95063 w/ compile fix
subtracting
95063 - compile issue
Fix NRE in Performance Logging
Try catch & log error rather than throwing exception
Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
Fixed visualize texel density shader error + now works in edit-mode
subtracting
95037 pie_menu_phrases - fixes greastures NRE and collectible pickups
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Restored Unity version to 2021.3.35f1
merge from pie_menu_phrases
merge from tutorial_island
merge from toolcupboard_retroskin
merge from save248 - staging wipe
Fix NRE when shooting players spawned from the console
Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
merge from toolcupboard_retroskin
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
Fixed "Occlusion Culling" UI option using the wrong conva
merge from ping_estimation
merge from electrical_power_fixes/reactivetarget
merge from io_entity_snapping/fixes/2
merge from toolcupboard_retroskin
merge from vendor_ui_map_close
merge from bring_back_vendor_names
merge from fix_connect_localhost
merge from fluid_splitter_fix
merge from ioentities_handles_naming
merge from disable_Easter2024
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
merge from optimize_rpc_src_connection_2/refactor_2
merge from fix_hover_loot_backpack_vending