branchrust_reboot/maincancel

35,343 Commits over 4,324 Days - 0.34cph!

7 Months Ago
merge from new_menu
7 Months Ago
new_menu -> main
7 Months Ago
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7 Months Ago
new_menu -> main
7 Months Ago
Merge from hardcore_refresh
7 Months Ago
main_menu -> main
7 Months Ago
modding_prefabs_july -> main
7 Months Ago
merge from new_menu
7 Months Ago
merge from Locker_Collider
7 Months Ago
merge from fix_camera_jump
7 Months Ago
merge from fix_flashlight
7 Months Ago
merge from pilot_hazmat_dlc
7 Months Ago
Fixed graphical artifact on bodies of water
7 Months Ago
Merge from hardcore_refresh
7 Months Ago
Merge from hardcore_refresh
7 Months Ago
Merge from hardcore_refresh
7 Months Ago
new_menu -> main
7 Months Ago
Merge from death_screen_optimize
7 Months Ago
merge from new_menu
7 Months Ago
merge from max_health_debug
7 Months Ago
new_menu -> main
7 Months Ago
merge from pilot_hazmat_dlc
7 Months Ago
new_menu -> main
7 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
7 Months Ago
new_menu -> main
7 Months Ago
merge from new_menu
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from new_menu
7 Months Ago
merge from new_menu
7 Months Ago
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7 Months Ago
new_menu -> main
7 Months Ago
Fix client compile error
7 Months Ago
merge from stability_stat_fix
7 Months Ago
merge from fix_attackheli_headlights
7 Months Ago
merge from max_health_debug
7 Months Ago
merge from legacy_high_wall_fix_2
7 Months Ago
merge from fix_heavymovement_refs
7 Months Ago
merge from no_build_zone_height_visual
7 Months Ago
merge from metal_detector_dropped_items
7 Months Ago
Merge from hardcore_refresh
7 Months Ago
main_menu -> main
7 Months Ago
new_menu -> main
7 Months Ago
merge from new_menu
7 Months Ago
merge from new_menu
7 Months Ago
merge from new_menu
7 Months Ago
Remove code to pack monument scenes bundle (unused)
7 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
7 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
7 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is