branchrust_reboot/maincancel

30,704 Commits over 3,836 Days - 0.33cph!

8 Months Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
8 Months Ago
Player preview no longer affected by sun/moon directional light
8 Months Ago
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8 Months Ago
merge from full_server_demos
8 Months Ago
Fixed ice mask being invisible when not on a player, now showing it in the item store viewer
8 Months Ago
Merge store-ui -> Main
8 Months Ago
Merge store-ui -> Main
8 Months Ago
always include nightlight shader
8 Months Ago
missing sitems
8 Months Ago
Removed old poses directory
8 Months Ago
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8 Months Ago
Disabled gnb shader instancing variants
8 Months Ago
Compile fix (removing unused "using")
8 Months Ago
merge from nightlight_shader
8 Months Ago
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8 Months Ago
Cherry picked 93249
8 Months Ago
Merge store-ui -> Main
8 Months Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
8 Months Ago
Disable global networked bases until we get a fully custom rendering pipeline
8 Months Ago
Ran "Prepare all prefabs"
8 Months Ago
Full manifest rebuild, lots of stuff needs rebuilding
8 Months Ago
Merge optimize_build_prefab_process -> Main
8 Months Ago
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8 Months Ago
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8 Months Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
8 Months Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
8 Months Ago
merge from fix_convar_property_nre
8 Months Ago
merge from static_elevator_door_fix
8 Months Ago
merge from red_overlay_swap
8 Months Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
8 Months Ago
Ye ole plugin switcheroo
8 Months Ago
network++
8 Months Ago
merge from full_server_demos
8 Months Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
8 Months Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
8 Months Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
8 Months Ago
merge from gnb_fix_mirror_fixes
8 Months Ago
merge from qol_pickafriend_color
8 Months Ago
merge from fix_pipe_tool_reconnect
8 Months Ago
merge from microphone_powerusage_fix
8 Months Ago
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8 Months Ago
merged from keycard_color_fix
8 Months Ago
merge from wounded_map_fix
8 Months Ago
merged from workshoplightfix
8 Months Ago
merge from map_entity_load_fix
9 Months Ago
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9 Months Ago
Fixed aggressive scene view artifacts on Mac/Metal
9 Months Ago
merge from metal_detector
9 Months Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
9 Months Ago
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