32,137 Commits over 4,018 Days - 0.33cph!
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
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Merge from monument_scenes -> aux2
merge from analytics_profile_servermgr -> main
merge from fix_server_profiling_lag_spike -> main
merge from ocean_trace_fix
merge from demorecorder_ui_improvements
merge from hood_and_cuffs
merge from suppress_eye_movement
merge from fakespeech_runtime
merge from arctic_trail_texture_artifact_fix
merge from viewmodel_arm_mask
merge from projectile_item_mod_penetration_fix
merge from selectionhistory_editortool
merge from rotorwash_fix2
Merge from techtree_panel_improvements
Merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from fluid_combinersplitter_fix
merge from electricalheater_fix
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Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
merge from searchlight_fixes
merge from invisibleplayers_fix
merge from bradleyvisual_merge
Burst upgrade 1.8.13 -> 1.8.15
merge from electricalheater_fix
Merge from snow_effects_roll_back_and_meshLOD_conversion
merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from techtree_panel_improvements
- Can now drag a stack of items onto another item in a container with a lower stack limit to swap them over. The item with too many will split itself and only carry over the amount that fits. The move will only fail now if there's no inventory space for the extra item.
- Similarly, can now drag-swap admin-created items with more than the usual item's stack limit. The item will be split, but the swap move will now work successfully.
merge from io_seismic_sensor
merge from electricity_sideinputs_drain_fix
merge from analytics_dump_hierachy_formatting -> main
merge from analytics_dump_hierarchy_formatting -> main
merge from analytics_asset_warmup -> main
Merge from fix_unity_hook -> main
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marge from hackweek_renderlod_collapse