branchrust_reboot/maincancel

31,157 Commits over 3,928 Days - 0.33cph!

1 Year Ago
Merge from main/excavator_props_fix
1 Year Ago
Merge from main/console_window_improvements
1 Year Ago
Merge from main/HAB Door gib fix
1 Year Ago
Merge from main/texel-density-fix
1 Year Ago
Merge from main/wall_debris_fix
1 Year Ago
Merge from main/siren_light_fixes
1 Year Ago
Merge from main/mini_push_fix
1 Year Ago
Merge from main/attackheli_turret_parent_fix
1 Year Ago
Merge from main/incendiary_fall_fix
1 Year Ago
Merge from main/detailed_vehicle_dismount_times
1 Year Ago
Merge from main/conveyor_locker_clothing_fix
1 Year Ago
Merge from main/ExtraDismountCheck
1 Year Ago
Merge from main/underwater_labs_floor_fix
1 Year Ago
Merge from main/global_networked_bases
1 Year Ago
Merge from main/map_markerlist_fix
1 Year Ago
Merge from main/ghost_sheet_fixes
1 Year Ago
Merge from main/reflective-material-type-fix
1 Year Ago
Merge from Attack Helicopter/kill_attribution
1 Year Ago
Added translucency to corn plants
1 Year Ago
▄▌▇▌ ██▉█▇▆█▌
1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
▍▉▉▌▊▅▅ ▋▌▄▆█▆ ▆▄▉▇▄▅ ▋█▋▉▌▍
1 Year Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
1 Year Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
1 Year Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
1 Year Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
A couple of very minor edits to buoyancy.cs
1 Year Ago
Make certain that we never shore drift RHIB on cargo ship
1 Year Ago
Don't do world edge repel on kinematic rigidbodies
1 Year Ago
Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
1 Year Ago
Added a slight offset to the maxDistance clamp, to make sure very small distances are handled OK
1 Year Ago
Speed up entity IsVisible test performance by capping maxDistance to the maximum of the distance between the two points
1 Year Ago
Admin tools now also allow disabling the Performance Text UI
1 Year Ago
▆▄▇▉ ▅▇▋▅▉▄▄▍
1 Year Ago
merge from cached_server_browser_2
1 Year Ago
merge from wr_scale_fixes
1 Year Ago
merge from parachute_dismount_improvements
1 Year Ago
merge from water5-black-flicker-fix
1 Year Ago
full manifest rebuild
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
▇▄▆▊▆ ▆▆▍▍▉▆ ▉▇▉▇▄▊ ▊▌▉▆▋▌▇
1 Year Ago
Updated ingore config to include full path to midi binds config
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from haircap_shadow_fix
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from weaponrack_io_display_fix