126,678 Commits over 4,109 Days - 1.28cph!
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
Match audio clip and stream sample rate
Read stream data until data is fully processed, don't leave some for the next frame
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
Enable read/write on vehicle lift gibs
Detect when modular cars are in water and actually act like they're in a denser medium
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
Simplify conditional object code
Fix cars floating when the ground is destroyed under them.
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Scene backup and 'mo cleanup.
Fixed transition to terrain thickness = 1
Added translucent version of lit terrain-blend + minor shader naming changes
[D11] - Glove Texture Size Changes
[D11] - Fix to Armoured Door Specular
[D11][#3979] Light leaking through walls - decreasing the DirectionalLight::constantBias for platforms with lower-res shadow maps {XboxOne Base and S}.
Testing the perfromance of 1024 maps on those platforms.
[D11][UI] Removed references to all coins texture
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
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[D11] Added min height check to player spawns to prevent water spawning.
[D11] Set cached ammo mod type to null when changing ammo type.
Applied ShufflePlayerSeed fix for corpses to client.playerseed
Fixed exception when attacking a campfire mounted water purifier
Removed an allocation in TooltipContainer.Update
Tooltips will now shift horizontally if they are partially hanging over the side of the screen (noticeable on respawn button)
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Merge the Switch On and Switch Off inputs on the fluid switch to a single Toggle input that will enable the switch when powered and disable the switch when unpowered
Another vehicle lift edit
Several fixes and cleanup for the vehicle lift.
Fix overall performance calculation bug
Adjust engine part descriptions to be plural
Check angular velocity for sleep check, as well as standard velocity. Fixes issues when using flip pushes.
Remove water purifier proto def, it's no longer needed now that the water storage is a saved entity
Added input/output slots to campfire water purifier
Adding table model/material/texture
Don't update steering when vehicle is off - fixes client visual issues.
Made a standard place for VehicleIsActive.
[D11][#3275] Disabling streaming for the foliage textures since to fix the mipmap level used in FoliageGrid via the BatchRendererGroup.
[D11] HDRP muzzleflashes (with lights)
[D11] Fix water black screen bug on xb1 (3871)
[D11] Fixes black screen water bug 3871
Fix for occlusion culling cpu/gpu getting out of sync (cpu was skipping results when more than one result set arrived in the same frame)