128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated all audio files with quality @ 0% to quality 80%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Import analyzer now include warning for low compression quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ran audio importer on the new sounds since last time it ran
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▋▍▋▍ ▄█▇▇▆ ▇█▇▊ ▄▍ ▄█▋▄▇ ▌█▉▉▊ ▊▉▄▆ ▌█▅▇ ▍▉ ▋▉▇█▅▆▌▆ ▄▉▉▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more logs for audio issue, output files for external inspection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove dismount eye check transforms on existing mountables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove the CheckInsideNonConvexMesh check I added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add world.rendermap to render a high res PNG of the map
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
        
            
            
            
                
                ▌▊▆▇█ ▊▄▌▋▉▌ ▄▍▊▇▌▆█▅▌ ▉▋▌▅ (█▅▉▉▆ + ▇▄▍▋▌) ▊▊▇ ▆▋█▍▇▌▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▌▌▉ ▍▅▌ ▉▋▇▉▉ ▊▍ ▊█▅▅ ▄▇▆▉█ ▇▌▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better capsule auto sizing
Assigned gibs for:
Rechargeable batteries
Fridge
Hitch and Trough
Furnace
Fireplace
Dropbox
Locker
Mailbox
Mixing Table
Modular car lift
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted a bunch of audio falloff ranges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some logs to debug sample rate issues in build
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▆ ▅▍▍▉▋▉▌█ ▆▄█▇▊ ▄▆▍▍▆▆▅▊▉ ▋▍▇ █▆█▇▋▊▅ ▅▄ █▄▌▇▊▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅█▉▍▉▄▅ ▆██▋█ ▇▍▊▍▊ ▊▌ ▊▅▄▄ ▇█▄ (▅▋▅ █▄▄, ▇▉▋ ▅▆)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix gibbable editor displaying a mesh when no meshes have overrides
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▄▊▇▊▌▌█ ▆▊▆▇▋ ▆▌█▆▅▌▋▆ ▇▉▍▆▌▅▍▄, ▉▊▌█ ▌█▊ ▌▆▊ ▌▌▍▊ ▅▍▄▅▊ ▋▆▄▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Comment re resizing and triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▍▆▍▄▉ ▆█▉▌▆▌▋▄ ▄▆▊ ▊▉▄▄▊▉▊▍▆ ▌▍▄▄▍▄▇. ▍▋▉▇▉▊ █▅▄▋▍▇ ▍▋▄▋▅.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▌▌▅▇▅▉▋ ▆▍▄▍▅ ▅▋▆▉▉▅▉▍ & ▉▄▍▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▉█▅▊▋▇▋▋▊▅ ▇█▅▉▌ - ▅▉▉▉▇▌▌▌ ▅▊▍▋▉▍ + ▆▊▄▆▆▉█▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▋▍▆▌▌▆ ▊▇█▉▋ ▊▌▆▋ ▍▉ ▅▆▊▊█ ▄▄▄ ▄▇▅▌▇▊▆▌ ▉▊▆█▆▋. █▉▄, ▌▄▌ ▊█▍ █▋█▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▄▄▋▋ ▍█▋▉▍▊ ▋▄▅▅▊▇▇ █▌▅▇ █▅▍ █▆█▄▇, ▉▅▆▅▉█▋▉ ▇▋▄▅▄▍▆▅▉▊ & ▇▌▇▆▊▌ ▅▍ ▉▍ .▌▇▋▍▋▅█▉ █▌▊▊▌▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                allow teammates to mount newly purchased vehicles in safe zone
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remaining script error fixes
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                MainCamera / RustCamera fixes