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107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
swamp_b terrain sculpting + automated splats
6 Years Ago
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
6 Years Ago
wall light pivot fix
6 Years Ago
kettle/milkchurn/moonshine bottle pivots fix
6 Years Ago
swamp_a fully automated splat painting test splat files
6 Years Ago
plant fbx resized 200% and pivots fixed
6 Years Ago
Merge from main
6 Years Ago
jackhammer anims & controller updates
6 Years Ago
Progress backup
6 Years Ago
c4 updates merge from New c4 branch
6 Years Ago
swamp_a initial terrain sculpt backup
6 Years Ago
Updated wooden walkways and cabins with new textures and meshes Updated spawn.v2 prefab to enable trees spawning in the swamp
6 Years Ago
swamp_a, b, c baseline scene files
6 Years Ago
added team invite/disband/accept/reject/create team functionality must be standing next to a player to invite them ( +use on them ) teams save/load properly added UI for team actions new nametags for non team members have occlusion by solid objects
6 Years Ago
RHIB engine sounds
6 Years Ago
Rebaked reeds billboards
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
6 Years Ago
Nuked deprecated metas
6 Years Ago
Merging global fixes from bandit_town
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed RendererLOD to ignore impostors for mesh batching (still hw instanced)
6 Years Ago
Fixed potential NRE in water culling volumes
6 Years Ago
Fixed imposter baking bounds failing in certain cases (e.g. reeds)
6 Years Ago
Research table looting exploit fix (attempt two) Can place storage boxes under research table again
6 Years Ago
updated viewmodel with toms new c4 model updated deployed, world and entity prefabs tweaked entity holdtype positioning tweaked hand position on anims to avoid wire clipping thumb removed additional c4 model prefab
6 Years Ago
individual book prefabs. no lods, 100 triangles and under for each.
6 Years Ago
old book materials and textures + 4 pile variations.
6 Years Ago
Save++ Network++
6 Years Ago
Scene2Prefab
6 Years Ago
New skin cache version (force-refresh normal maps)
6 Years Ago
merge from main
6 Years Ago
water lilies for swamps and lakes (models/textures/prefabs)
6 Years Ago
[D11] Allow controller to respawn on death
6 Years Ago
more fixes for wooden sign placement
6 Years Ago
merge from procmap_puzzles_polish
6 Years Ago
[D11] Initial support for console controller - wip
6 Years Ago
Fixed small signs breaking when upgrading / rotating wall Small signs can be placed on shelves
6 Years Ago
Some more temporary measures to get into a network game on ps4 - disable encryption on both client and server, avoid procedural levels which are taking too long and running out of memory. Also remove a bit of spam logging I left in raknet by accident.
6 Years Ago
Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
6 Years Ago
SocketMod_AreaCheck tweaks for Alistair
6 Years Ago
Temporarily disabled timeouts in Raknet as the levels are taking a very long time to load. Use Application.temporaryCachePath instead of Application.persistentDataPath as the latter is crashing for some reason, will investigate later.
6 Years Ago
More console fixes: disable filesystem warmups for now as it's taking excessively long to load into levels, will come back to this later. Use Application.persistentDataPath to write procedural map data to, cannot just write to the root directory on console.
6 Years Ago
rebuild raknet DLL for x64 against the same source code that we got for console support. This mismatch was stopping the ps4 version connecting to the server.
6 Years Ago
merge from main
6 Years Ago
Updated jackhammer anims, viewmodel prefab scaling
6 Years Ago
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6 Years Ago
FileSystem rewrite for Rust.World