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128,747 Commits over 4,201 Days - 1.28cph!

6 Years Ago
Water barrel now decays quicker when placed outside of building privilege
6 Years Ago
[D11] Updated player spawn filters to prevent spawning in water.
6 Years Ago
chairs now decay when placed outside of building privilege
6 Years Ago
[D11] Change to collider scaler to prevent running on server and to stop the debug logging.
6 Years Ago
[D11][#3631] Hobobarrels now emit light / shadows to match steam
6 Years Ago
[D11][UI] Get seed as a string rather than an int.
6 Years Ago
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time
6 Years Ago
Fix demo browser playing/deleting incorrect entry when list is sorted
6 Years Ago
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6 Years Ago
Add quality of life improvements to demo recorder UI for Paddy
6 Years Ago
Merge from PoseTools2
6 Years Ago
Cherry picked 49806 - Particle scrubber editor tool (from Jarryd)
6 Years Ago
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
6 Years Ago
Don't initialize the default notification settings in SmartAlarm's constructor because Unity complains (in editor only?)
6 Years Ago
Powered water pump now shows correct amount of water output when holding a hose
6 Years Ago
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6 Years Ago
6 Years Ago
Expose power consumption on water purifier
6 Years Ago
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
6 Years Ago
Scene & files backup.
6 Years Ago
added tap to water desalinator
6 Years Ago
skin approval
6 Years Ago
[D11] Fix PS4 SCEA *Check warning for enter button assignment
6 Years Ago
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6 Years Ago
[D11] Fix PlayerSettings.PS4.PatchChangeinfoPath, only needs the path to the file
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Reverting the directional shadow maps to medium to test the performance implications on XboxOne and PS4 base.
6 Years Ago
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6 Years Ago
[D11][#3988] Fix: Filling water purifier with a water jug (2000ml or less) kicks you out of the game
6 Years Ago
Merge
6 Years Ago
Merge from main
6 Years Ago
Picking out changes
6 Years Ago
Fixed issue with winding order when welding vertices
6 Years Ago
[D11] - Fix to bug 2335 - Supermarket overlapping pavement texture
6 Years Ago
[D11] Possible fix to Bug 149 - Ore Node Textures disappear when a layer is broken
6 Years Ago
[D11] Fix param_patch.sfx, contained main game data, not beta data
6 Years Ago
[D11] Fixes muzzle flash bug 4015
6 Years Ago
[D11] Fixes muzzle flash bug 4015
6 Years Ago
[D11] Switch the PS4 package category to patch or application
6 Years Ago
[D11][#3672] Fixed searchlight cookie
6 Years Ago
[D11][UI][#3989] Updated controls for layout B
6 Years Ago
[D11][UI][#3983] Altered find/join game screen scroll and position to avoid scroll going missing. [#3999] fixed send feedback options sending to the wrong page
6 Years Ago
[D11][UI][#3959] Added scroll bar to options screen
6 Years Ago
Merge from PoseTools2
6 Years Ago
Deleted testing assets
6 Years Ago
PlayerPose saves as local instead of world Create>PlayerPose added to rust folder
6 Years Ago
Merge from old PoseTools branch
6 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
6 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo