reporust_rebootcancel

107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
black bin, materials and lods like the others
6 Years Ago
horse yoke
6 Years Ago
rusty metal wheel
6 Years Ago
rocking chair prefab (contains material for yoke and metal wheel)
6 Years Ago
Swamp trees impostors
6 Years Ago
Disabled clipping; touched shaders
6 Years Ago
Merge from main
6 Years Ago
[D11] More console changes, allows for package builds (with manual intervention for now), and loading into a level from FE.
6 Years Ago
▇▊▅█▊▋
6 Years Ago
swamp population density
6 Years Ago
[D11] More changes to get console versions working - wip
6 Years Ago
manifest
6 Years Ago
[D11] Added ability to disable steam via build defines
6 Years Ago
[D11] More changes to help get console working
6 Years Ago
topology edits to craggy island
6 Years Ago
spawn.v2 edit
6 Years Ago
swamp trees population prefabs
6 Years Ago
[D11] Added EAC_DISABLED for console builds to disable via build defines
6 Years Ago
Fixed foam computation causing gradient waves in high values; tweaked to roughly match Fixed foam modulated by reflection; white foam is white Foam in rivers now animates with waves Fixed ocean color global shader property not linear Fixed visibility toggle not working on some water bodies Added water body component to generated rivers
6 Years Ago
Wooden cabin material update
6 Years Ago
Added swamps to procedural map, added ocean
6 Years Ago
Bandit town dredge update
6 Years Ago
Rework Hapis MT progress
6 Years Ago
Attempt to optimize navmesh carving with respect to building.
6 Years Ago
Dredge LODs and vertex color update
6 Years Ago
dirtied up fusebox
6 Years Ago
Cherry picked water3 changesets from bandit_town
6 Years Ago
Merge from main
6 Years Ago
electric wiring modular kit meshes/prefabs
6 Years Ago
Nametags for all players Removed old nametags
6 Years Ago
Merge from main
6 Years Ago
rebuild ps4 native DLLs with __declspec (dllexport)
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
rhib uses updated passenger animation not holding invisible bench
6 Years Ago
skin approval
6 Years Ago
Dredge and bandit town scene update
6 Years Ago
Consoles load bundles from Application.streamingAssetsPath.
6 Years Ago
Another ps4 shader fix.
6 Years Ago
Another ps4 shader fix.
6 Years Ago
Switch to IL2CPP by default for PS4 until we can address the .NET 4 requirements which prevent a console mono build.
6 Years Ago
Another ps4 shader fix.
6 Years Ago
Prebuilt native dlls for ps4, these are built from the respective directories in Plugins folder at the top of the tree, using premake to generate the solutions and then build them and copy them here.
6 Years Ago
Enable json.net for PS4 build
6 Years Ago
Editor script changes for building asset bundles and doing the actual build for consoles
6 Years Ago
NPCs now respect aggression range better when receiving noise sensations.
6 Years Ago
Missed another shader fix for ps4
6 Years Ago
Initial JIT fixes, this is enough to get into the main menu, there will likely be lots more. Unity docs suggest this kind of code doesn't actually need to be called but my experiences have been otherwise, need to look into and potentially raise a question about it.
6 Years Ago
WIP ps4 shader fixes. It is not possible to test any of these changes yet, it is just needed to get everyone able to build and run the console versions. It is also not designed to be merged back into the main branch, I will need to test that these changes are ok on the original platforms and if not, make them conditional.