128,914 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
        
        
            
            
            
                
                Vending machine fixes. (NPC & Player Deployed)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Lantern + flame materials tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deforming the correct parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't compile bundles using strict mode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                [D11] Rest of the Core Buildables LOD tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Tweaked LOD distances on droppable items
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Water_treatment_plants  LOD's tweaked
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make foliage multi-threading a console var instead of a define so it can be turned off on the command line
 
                
                
                
                
                
             
         
        
            
            
            
                
                added vm bass anims, added animator & hooked up to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Vending machine storage displaying current vending machine orders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for client entity cache not cleaning up stale entities from the save game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some missing effect materials and textures
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed TerrainSplatSet missing spots when there was already some of the splat present
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from chat_improevments
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed static fire mats.
Scene backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                greybox cliffs paint snow splat as a way of debugging script
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated mounts for rowboat, horse, mini heli, transport heli
Added SideLeanAmount to BaseMountable, allowing player to lean over the sides of seats when looking to the side and down
 
                
                
                
                
                
             
         
        
            
            
            
                
                latest terrain generation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed issue where PlaceCliffs would ignore filter on child prefabs
Made PlaceCliffs no longer place the same cliff piece twice in a row
These two improvements also made PlaceCliffs significantly faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare NRE in TriggerParentEnclosed.OnTick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from 2x_server_header
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set the texture loaded by HttpImage to clamp so it doesn't bleed on the edges
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] reconnecting unlinked prefabs in the wooden cabins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                IndependentScale serialization
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleting cctv meta files that I'm guessing @helk added on accident
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from PlayerPresentation
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed Surgeons and Easter Onesie maxtexturesize
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] add some missing diffusion profiles + synchronize some other settings in hdrp.high.asset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientist skeletons and lighting prefabs