reporust_rebootcancel

106,629 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Entity find commands return both client and server entities in the editor
8 Years Ago
Removing some not needed models and textures
8 Years Ago
Fixed RUST-1350 / Cave sections transparent (Object quality)
8 Years Ago
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8 Years Ago
Updated train_track material to include tint mask inclusion keyword
8 Years Ago
Fixed pivot points
8 Years Ago
Added optimized path to skip tint mask sampling when slot is unassigned; std and std decal shaders
8 Years Ago
Added industrial prop LODs
8 Years Ago
biome tinting for player buildings and objects test
8 Years Ago
Set texture properly when resettodefault Import Version2 properly (for conversion) Indicate old items Detect changes, reload textures automatically Changelog field Export to folder (for preview)
8 Years Ago
Fixed rare-ish infinite loop in SoundManager
8 Years Ago
Cherry picked blend layer fixes from prerelease
8 Years Ago
Touched std/blend layer shaders, just in case
8 Years Ago
Added some lights for debug to the dome Updated military tunnels
8 Years Ago
Bag'O Fixes for caves Changed caves lights to use Ambient Light LOD script Network++
8 Years Ago
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
8 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
8 Years Ago
Added Utility.Texture.DecompressNormals( tex ) Added Utility.Texture.SaveAsPng( tex ) (works on non readables) Added Utility.Texture.CreateReadableCopy( tex ) Texture rows updated from defaults Texture rows reset to default button Texture rows download texture button Added string.TruncateFilename( len ) Clicking texture filename finds it in explorer
8 Years Ago
Quick mp5 gunshots for helk
8 Years Ago
Bring FMOD crash prevention delay times up to old values
8 Years Ago
Added parent to entity info Added find_parent command
8 Years Ago
Network++
8 Years Ago
Do budgeted sound updates via Update instead of a coroutine
8 Years Ago
Fixed error in entity find commands when group is null
8 Years Ago
Merged from root
8 Years Ago
Remove debug.log call
8 Years Ago
merge from main/soundocclusion
8 Years Ago
merge fixes
8 Years Ago
merge from main
8 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
8 Years Ago
8 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
8 Years Ago
added AmbientLightLOD for vince
8 Years Ago
protocol++
8 Years Ago
mp5 balance
8 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
8 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
8 Years Ago
UI niceness
8 Years Ago
Water vis trigger now re-uses terrain trigger collider if available, by default Added water collision with functionality akin to terrain collision
8 Years Ago
Merge from main
8 Years Ago
Fixed possible NRE in entity find commands
8 Years Ago
Canvas ordering
8 Years Ago
merge from main
8 Years Ago
Menu screen integration
8 Years Ago
cherrypicking damian art from last week
8 Years Ago
larger prevent_building in sewer_chimney_bottom misc mat tweaks
8 Years Ago
network++ save++
8 Years Ago
Scene2Prefab
8 Years Ago
Tunnels include their own prevent_building volume (safe_measure)