128,924 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Overgrowth material tweaks
Tree color tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added particle accum SF (wip)
Updated LitBase-spec (wip)
Updated triplanar.hlsl and added normals.hlsl
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                [D11] Vertex shader LODs added to Nature\Rocks assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                transition blend timing on instrument playing section of player controller tweaked
 
                
                
                
                
                
             
         
        
            
            
            
                
                player tambourine updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                drumkit ik target updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a more descriptive error message for failed GUIDToObject lookups
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11]  \Warehouses\Warehouse converted to new LOD System + Vertex materials added to a few objects
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Created a benchmark that will load in monuments, and record performance from various vantage points.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] \structures\residential_buildings converted to new LOD system + Added vertex material to each LOD 3.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated shareplayblocker plugin to PS4 SDK 6.5
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated common dialog plugin to PS4 SDK 6.5
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#2670] Fixed issue where blur would remain on screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix issue with rock first-person idle animation not looping cleanly, and remove textured font from disclaimer screen.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets\Content\Vehicles\Boat LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Road and pavement LOD's with a vertex material on final LOD mesh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI][#2846] Fixed issue with dropping items from the inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for chat popup menu elements getting input blocked by the team panel if you click the lowest chat message
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix for scene to prefab creating nested prefabs which was preventing instancing working on some objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "HDRP/Custom/Lit Base" shader
Added "HDRP/Custom/Lit Base (Specular)" shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Scale fix on 3 assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up report player function to chat popup menu
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Send a message to the server/rcon on report
 
                
                
                
                
                
             
         
        
            
            
            
                
                More chat/chat popup behaviour tweaks and polish, handle closing the chat/menu nicely when clicking away/losing focus, etc.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show player that last killed us first in the report list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't hide death screen when opening report dialogs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show self in friends list
Don't allow multiple UIDialog's to be open
Disable IncludeRecentlyPlayedWith until we have GetFriendCoplayGame in steamworks
Fixed scrolllist sensitivity
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] jenkins wrap with script
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Issue 2873 fix - Gap in compound walls, with player able to jump through.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save player names so the teams UI can always show the correct name of dead players (instead of "DEAD")
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove debug code that I realised was there as soon as I pressed commit