reporust_rebootcancel

106,522 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Reduced driftwood density
8 Years Ago
Wild corn & pumpkins always spawn next to rivers
8 Years Ago
Fixed plant skins missing from asset bundles
8 Years Ago
Compile fix
8 Years Ago
Merge from decay_reboot Network++
8 Years Ago
Merge from main
8 Years Ago
Updated Rust.Data plugin
8 Years Ago
Added hemp seeds and hemp farming Network++
8 Years Ago
Fixed plant planting and harvesting particle effect rotations
8 Years Ago
Plant server convars actually do what they claim to do
8 Years Ago
Fixed atmosphere shader to work well in both modes Added graphics.revz toggle command Cleaning up
8 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
8 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
8 Years Ago
Merge from main
8 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
8 Years Ago
Grass material to new shader
8 Years Ago
Added rust/std version of grass Fixed water reflections on revz enabled Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
8 Years Ago
loot through walls/flame spawn fix
8 Years Ago
Missing gibs for the water well - prefab update
8 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
8 Years Ago
Fixed being able to repair things with just wood
8 Years Ago
Prefab updates
8 Years Ago
Repair module cleanup
8 Years Ago
Compile fix
8 Years Ago
Protobuf generate
8 Years Ago
OSX protobuf generate script
8 Years Ago
Added revz toggle; default off Made some code revz agnostic
8 Years Ago
Moved constant param computation to cpu; reduced per-vertex alu Fixed remaining sky issues Fixed incorrect near plane
8 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
8 Years Ago
Matched bone scaling to what it was pre-patch
8 Years Ago
Merge from main
8 Years Ago
Removed unused file
8 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
8 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
8 Years Ago
mix tweaks
8 Years Ago
Nework decay timer to client as well
8 Years Ago
8 Years Ago
Tweak
8 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
8 Years Ago
RUST-856, maybe
8 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
8 Years Ago
fixed the player_model to use the proper animation controller
8 Years Ago
tweak the playback speed for some animations
8 Years Ago
fixed sleeping orientation so it aligns with terrain better
8 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
8 Years Ago
damn it..
8 Years Ago
added footstep sounds to all the sprint animations
8 Years Ago
re-added censorship
8 Years Ago
fixed looking into fishtrap resetting timer fishtrap traps faster
8 Years Ago
pivot orientation was reset on fishtrap gibs