reporust_rebootcancel

106,517 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
8 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
8 Years Ago
Merge from main
8 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
8 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
8 Years Ago
Fixed speedup when moving diagonally
8 Years Ago
Fixed NoShadows benchmark
8 Years Ago
Small AudioMixer tweak
8 Years Ago
merge from main/mix-polish
8 Years Ago
merge from main
8 Years Ago
missing files
8 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
8 Years Ago
compile error protocol++
8 Years Ago
human meat is salty charcoal stacks to 1000 added fishtrap and fish reactive target is cheaper and resets on its own after 6 seconds
8 Years Ago
improved the walk/jog animations to look more natural fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
8 Years Ago
Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now Got everything working except two non-rust/std standard shaders still used in weapons
8 Years Ago
facemask fix testing
8 Years Ago
fixed sentry not targeting some items in peacekeeper mode
8 Years Ago
Updated procmap benchmark scene to latest world generation
8 Years Ago
Added extra collider mesh for metal facemask
8 Years Ago
Fixed standalone compile error
8 Years Ago
Updated sleeping anim to previous raised version
8 Years Ago
Merge from save118
8 Years Ago
Manifest
8 Years Ago
Network++ Save++
8 Years Ago
Merge from main
8 Years Ago
Fixed no footsteps bug
8 Years Ago
Door barricade prefabs setup
8 Years Ago
Slight clutter rock density reduction
8 Years Ago
Driftwood spawn patch size tweaks
8 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
8 Years Ago
Slight bush density reduction
8 Years Ago
Some monument loading time optimizations
8 Years Ago
granola x10
8 Years Ago
fixed heli gibs being destroyed by flames
8 Years Ago
finally fixed water barrel LOD's and added gibs
8 Years Ago
Fixed radtown_small_3 monument topology excluding some underground structures (RUST-838)
8 Years Ago
Fixed that some airfield walls were floating slightly above terrain
8 Years Ago
gibs meta and lods /try numero two
8 Years Ago
Increased mushroom count
8 Years Ago
Bushes and clutter rocks stay away from forest splat (to make mushrooms there easier to spot)
8 Years Ago
chocolate, cans of food, empty cans of food all stackable to 10
8 Years Ago
Wild pumpkin and corn spawns are their own separate entities (don't have to be watered, spawn fully grown) Mushrooms only spawn in forests (on ground where no grass is growing) so finding them is easier Converted collectable spawn populations to the more balancing-friendly population scaling mode
8 Years Ago
water dispenser gibs, and the LODs should be there now.
8 Years Ago
Water level test does a quick check for river water depth
8 Years Ago
Fixed micro cliffs sometimes spawning on roads
8 Years Ago
Tweaked biome distribution and transitions
8 Years Ago
Post process terrain slopes near water to reduce wave clipping
8 Years Ago
Merge from main
8 Years Ago
fix again