126,636 Commits over 4,109 Days - 1.28cph!
[D11][UI] fixed alpha from last change
[D11][UI][#2022] Blueprint should now show on itemicons again
[D11][Tutorial] fix for message "hurry up we haven't got all day" showing blank
Conveyor unit buildings progress
static searchlight intensity tweak (shouldn't be brighter than the sun)
[D11][UI] Spread out player preview setup to ease out opening
excavator cover dressing pass backup
[D11] [Audio] Latest headset tweaks... still slightly breaking up on headset.
[D11] Decreased default corpsedespawn time to 90 seconds
[D11] [UI] Server List now correctly displays server favourite icon.
[D11][Tutorial] Removed unused tutorial action script
excavator cover dressing pass backup
Workshop conversion (some stubs)
[D11] Removed censorship cube from playermodels
[D11][Tutorial] fix for local server not connecting
[D11] Fix for reloading twice when more than one ammo type available
[D11] Remove unused analytic on console
[D11] [UI] Fixed missing trigger action animations on building context menu. Changed "GiveItem failed" message to be log message when in D11 console port define (was previously, but added debug log to help debugging).
Merge from unity_2019.1.0 (now actually 2019.1.1)
[D11] [UI] Fixed missing punctuation in music menu hint string.
Merge from unity_2019.1.0 (now actually 2019.1.1)
excavator cover dressing pass backup
[D11] DTLS optimised out some logging allocs when not needed.
[D11] Making sure everything is checked in
Don't need these stored in 4k.
Scene backup.
[D11] Fixes memory overwrite
SMG/waterpipe/sickle tweaks.
Cherrypicked a single file from 2015. Easy because Plastic is better than Git.
[D11] Checking in... code seems to be trashing memory somehow.
[D11][Tutorial] merge with latest #
35060
[d11][Audio] Fix for Bradley APC streaming error warnings
Fixed rogue unknown component in tree system, updated manifest
[D11] Fix for config B swap
[D11] Revert Jordans Change
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals