reporust_rebootcancel

106,510 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Rebuild plugins
8 Years Ago
Merged from main
8 Years Ago
Removing PVT test from benchmark (crashing shit)
8 Years Ago
basecombatentity ignite baseline
8 Years Ago
Eat/drink sounds
8 Years Ago
Flamethrower sounds
8 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
8 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
8 Years Ago
Removed tree component from hemp
8 Years Ago
Icesheet prefabs use LOD grid
8 Years Ago
Removed tree component from a bunch of clutter prefabs
8 Years Ago
SpeedTree wind settings
8 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
8 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
8 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
8 Years Ago
Added NoShadows benchmark
8 Years Ago
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code Moved logz constant precalc to script/maincamera; added executeInEditMode
8 Years Ago
Climate prefab update
8 Years Ago
Removed some unused garbage
8 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
8 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
8 Years Ago
Shader fix for RUST-831
8 Years Ago
Sleeping anim .meta change
8 Years Ago
Some scattering and fog fixes Touched water shaders
8 Years Ago
wip test code + shadow mask computation fix for log z
8 Years Ago
Fixed warning in rust/std cloth shader
8 Years Ago
Added fog benchmark Removed fog from rain benchmark
8 Years Ago
Fix for RUST-823
8 Years Ago
Merged shader changes from main
8 Years Ago
Fixed rust/std blend layer shader compilation errors
8 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
8 Years Ago
8 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
8 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
8 Years Ago
8 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
8 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
8 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
8 Years Ago
Updated start pose of wake up anim
8 Years Ago
Lifted sleeping pose to fix looting exploit
8 Years Ago
waterbarrels prevent building fix
8 Years Ago
can drink last 50ml from bota bag
8 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
8 Years Ago
No build zone edit on powerline_d
8 Years Ago
Adding another powerline pylon variant
8 Years Ago
horst attack anim tweak
8 Years Ago
Re-added ambience & warmup benchmarks
8 Years Ago
Call SetHierarchyGroup in standalone too
8 Years Ago
Powerline pylons b and c (variations)
8 Years Ago
More procmap tests