reporust_rebootcancel

106,504 Commits over 3,836 Days - 1.16cph!

8 Years Ago
waterbucket disconnect fix
8 Years Ago
Fixed compilation warning
8 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
8 Years Ago
loot tables + manifest + item costs (bucket/barrel)
8 Years Ago
compile fixes
8 Years Ago
oops
8 Years Ago
merge into main protocol++
8 Years Ago
merge from main
8 Years Ago
compile fix
8 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
8 Years Ago
Merged perf shit from main
8 Years Ago
Driftwood no longer spawns on rocks
8 Years Ago
AmbienceManager update tweaks
8 Years Ago
Fixed options opening with wrong tab selected
8 Years Ago
perf 5 displays frame time
8 Years Ago
Merged-in water changes and optimizations from main
8 Years Ago
Updated backend shader code to b14 (tiny changes) Merged-in shader changes from main Removed emission from rust/terrainblend to fit sampler limit Shuffled terrain pvt fetch code to fit within temp register limit
8 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
8 Years Ago
merge from main
8 Years Ago
Extreme fog hides clouds
8 Years Ago
Make sure all in world ambience emitters are flagged as static
8 Years Ago
Reapplied sky reflection hack to atmosphere shader
8 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
8 Years Ago
tech tree: - draw icons - don't drag recursive unless shift etc down
8 Years Ago
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
8 Years Ago
merge from main
8 Years Ago
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
8 Years Ago
wip sounds code cleanup
8 Years Ago
Fixed binds running when typing in search
8 Years Ago
Hide unlock panel when unlocked Craft buttons correctly available depending on whether craftable Craft queue scrollable Craft queue cancellable
8 Years Ago
Trying Unity 5.4.0b14
8 Years Ago
8 Years Ago
Fixed variable luminance in playermodel preview on Hapis (#661) Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now) Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
8 Years Ago
Show locked level on searched icons
8 Years Ago
Search works
8 Years Ago
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
8 Years Ago
Asset warmup test
8 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
8 Years Ago
resetbp reverts unlocked items to default
8 Years Ago
xp.reset works xp.setlevel works
8 Years Ago
Fixed XP notice HUD getting huge Reduced xp gain particle count Craft count spacing Hide uncraftable blueprints (like the key) Don't allow craft if parent item hasn't been unlocked Show "parent item needs unlock" Order locked blueprints by cost Show child items in blueprint description Fixed xp particle explosion when spending xp
8 Years Ago
Nuked low quality version of skin shaders; only one full spec level for now
8 Years Ago
merge from main
8 Years Ago
Fixed vitals covering inventory menu
8 Years Ago
Fixed other player voice notices showing on HUD
8 Years Ago
Rebuilt plugins
8 Years Ago
Merged from main
8 Years Ago
More details to rebars nrm Final cooling tower models/LODs/Collisions/Prefabs Powerplant update
8 Years Ago
Couple of tweaks to airfield
8 Years Ago
fixed a couple missing collisions on trainyard outer building