reporust_rebootcancel

106,504 Commits over 3,836 Days - 1.16cph!

8 Years Ago
fixed a place that was not walkable due to barrier on train_wagon_e
8 Years Ago
Added a small AO map to make brickwalls look better
8 Years Ago
cherry pick mtls
8 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
8 Years Ago
merge from main
8 Years Ago
Moss_a normal map depth tweaks Moved a folder that had been displaced by mistake Current cooling tower wip models, powerplant dressing update Updated basic lighting in all dungeon prefab scenes (this doesn't export)
8 Years Ago
Fixed some river segments failing to be added to the water map
8 Years Ago
save++
8 Years Ago
Merged from main
8 Years Ago
Eye fixes
8 Years Ago
Updated AO to latest
8 Years Ago
Changed light shadow mask clone texture format to R32F
8 Years Ago
Fixed NRE in TerrainCollision
8 Years Ago
Slight animal count tweak
8 Years Ago
Added working player model prefab to playermodel scene
8 Years Ago
More sensible thirdperson defaults
8 Years Ago
Players stand in player perf scene
8 Years Ago
Server compile fix
8 Years Ago
Fixed miner hat
8 Years Ago
Candle Hat Fix
8 Years Ago
Fixed skinned clothing replacing skin textures Fixed tshirt skins
8 Years Ago
Fixed knockers not censored in inventory menu
8 Years Ago
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
8 Years Ago
Removed steaminv.del outside of editor
8 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
8 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
8 Years Ago
merge from main
8 Years Ago
texture and material edits
8 Years Ago
merge from main
8 Years Ago
Added warnings when trying to parent entity to itself Added warnings when trying to parent entity to its child Fixed C4 parenting to its own child
8 Years Ago
merge from main
8 Years Ago
waterbucket baseline waterbarrel waterball
8 Years Ago
Reduced clipping on metal plate torso
8 Years Ago
Rock cull distance tweaks (RUST-626)
8 Years Ago
merged from main
8 Years Ago
Eyelash skinning fix
8 Years Ago
Thirdperson fixes
8 Years Ago
Fixed upside down eyes
8 Years Ago
dof_blur, dof_aper now saved vars
8 Years Ago
Fixed stack overflow when ShouldNetworkTo'ing self
8 Years Ago
Thirdperson: - rotates around bones, locally - cambone var defines which child bone to rotate around - mwheelwheel zooms in and out - rmb + mwheel changes fov
8 Years Ago
Console System handles Vector3 properly
8 Years Ago
DOF: if looking at an entity with eyes, focus on them
8 Years Ago
Parented eyelids to eye bones
8 Years Ago
Don't allow spectating self (!)
8 Years Ago
8 Years Ago
IdleTime reconnect fix
8 Years Ago
third person camera doesn't go through stuff
8 Years Ago
Can enter codelock codes with keyboard Codelock dialog show as stars instead of the code
8 Years Ago
Player model eye flicker Player head faces the right direction, instead of 50% the right direction