reporust_rebootcancel

106,507 Commits over 3,836 Days - 1.16cph!

8 Years Ago
fixed flamethrower not having hit notifications lowered HDR value of flame particles (less blinding at night)
8 Years Ago
fix for flames damaging metal doors and stone (not ready folks)
8 Years Ago
Put benchmark maps in bundles
8 Years Ago
Re-enabled bone scaling
8 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
8 Years Ago
added bone info component with old values to playermodel
8 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
8 Years Ago
8 Years Ago
Automated benchmark framework
8 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
8 Years Ago
Fixed deployment of boxes on shelves being annoying
8 Years Ago
pilot light always on flamer loses condition updated flamer desc stone is once again affected by heat
8 Years Ago
compile fixes flamethrower 3p sound fixes fireball merge fixes
8 Years Ago
3p flamethrower sounds
8 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
8 Years Ago
fix for ammo going below 0 for flamethrowers fix for being able to fire before deploy is complete (flamer)
8 Years Ago
slightly more forgiving flame merge range
8 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
8 Years Ago
OCD
8 Years Ago
Compile fix
8 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
8 Years Ago
Eyebrows on all heads Asian male variation
8 Years Ago
manifest loot tables
8 Years Ago
Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
8 Years Ago
protocol++
8 Years Ago
merge into main
8 Years Ago
bugfix
8 Years Ago
flamethrower bugfixes
8 Years Ago
Merge from main
8 Years Ago
merge from main
8 Years Ago
flamethrower implementation building block balance fireballs can merge
8 Years Ago
Tree entity client skin instantiation is load balanced
8 Years Ago
Added clutter layer toggle to F1 dev tools
8 Years Ago
Clutter layer updates (RUST-772)
8 Years Ago
Load balancer per-frame time curve tweaks
8 Years Ago
Tweaked client cycle time (done with testing)
8 Years Ago
Water bucket sounds
8 Years Ago
Tweaked client cycle time
8 Years Ago
Removed some building block overhead when entering a networking group
8 Years Ago
added animations for the flamethrower's fuel gauge
8 Years Ago
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
8 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
8 Years Ago
fix for water barrels not destroying with foundation
8 Years Ago
Fixed pp scattering mask uv addressing in d3d9 (#781)
8 Years Ago
Fixed pp scattering dx9 shader compilation error (#781)
8 Years Ago
Touched ocean and river shader
8 Years Ago
Fix for q1 parallax artifacts on steep rocks (#755)
8 Years Ago
Fixed camera depth mismatch affecting scattering on transparent surfaces
8 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
8 Years Ago
More compilation warnings