reporust_rebootcancel

106,507 Commits over 3,836 Days - 1.16cph!

8 Years Ago
no sprinting when dehydrated use more calories when running can drink from the world
8 Years Ago
Map masks for water drinking feature.
8 Years Ago
Added GetDepth to TerrainWaterMap for Helk
8 Years Ago
fixed orientation of arrowhead on the crossbolt viewmodel
8 Years Ago
improved the bear attack animations improved the horse attack animation tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
8 Years Ago
merge from main
8 Years Ago
Fixed building block health not showing
8 Years Ago
Player self interaction menu baseline
8 Years Ago
Fixed tooltip NRE
8 Years Ago
Plugins
8 Years Ago
Merge from main
8 Years Ago
C4 can no longer stick to other C4
8 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
8 Years Ago
saltwater implementation
8 Years Ago
flamethrower finds fuel placed on belt
8 Years Ago
Don't pop up results for automated benchmarks
8 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
8 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
8 Years Ago
Fixed regression on RUST-793
8 Years Ago
Fixed some deployables being placeable at extreme angles
8 Years Ago
Compile fix
8 Years Ago
Attempt to fix RUST-793
8 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
8 Years Ago
Added nodecor test
8 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
8 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
8 Years Ago
fixed the ak47 / smg / bolt_rifle attack animations so they better represent where the player is aiming
8 Years Ago
Slight change to how bundles are built (hoping for faster build times)
8 Years Ago
8 Years Ago
Procmap benchmarks
8 Years Ago
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
8 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
8 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
8 Years Ago
BenchmarkCollection
8 Years Ago
SkinnedMeshCollider Benchmark
8 Years Ago
Init targetFrameRate when running benchmark
8 Years Ago
Missed the head bone
8 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
8 Years Ago
knobbed it
8 Years Ago
Freeze fix
8 Years Ago
Fixed Benchmark nosteam error
8 Years Ago
Platform switcher
8 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
8 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
8 Years Ago
resolved some conflicts
8 Years Ago
files I forgot to include
8 Years Ago
Completely Redid the player animation system by splitting the animations into upper / lower Cleaned up mecanim by reducing the number of active layers
8 Years Ago
adjustment for wood door heat protection
8 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
8 Years Ago
phrases