reporust_rebootcancel

139,656 Commits over 4,383 Days - 1.33cph!

7 Years Ago
WIP sounds+defs for bass guitar, drums, and pvc flute
7 Years Ago
Scene 2 Prefab
7 Years Ago
tweaked alpha cutout on some LOD materials
7 Years Ago
xylophone - updated existing ik targets
7 Years Ago
Foliage shader now SRP compatible
7 Years Ago
tesla coil rapid fire fix
7 Years Ago
xylophone - player anim and override controller updates
7 Years Ago
updated tuba holdtype position and camera view
7 Years Ago
Scene & local post profile.
7 Years Ago
fixed horse corpses not despawning until looted once
7 Years Ago
Baked LODs for launchsite warehouses
7 Years Ago
Replacement materials set
7 Years Ago
fixed a unassigned LOD material in compound
7 Years Ago
Skin material replacement setup
7 Years Ago
fix for not being able to mount/lead horses which got stuck during a sprint
7 Years Ago
[D11] 17 vertex shading LODs from launch site added
7 Years Ago
...
7 Years Ago
material fixes, skin stuff
7 Years Ago
[D11] + Updated game manifest (Josh)
7 Years Ago
[D11] + Removal of objects in Trainyard/Scene to prefab.
7 Years Ago
skin and hair
7 Years Ago
[D11] Core Buildables LODs
7 Years Ago
Subtracting 40525 40520 40507 40505 40504 40502 (possibly source of recently introduced client freeze)
7 Years Ago
[D11][UI] Updated NPToolkit for ps4 to include methods to collect information for TRC 4210 Implemented cosmetic changes to purchase information page Implemented price display for TRC 4210 Added ps+ icon to ps4 controler icons
7 Years Ago
merge from map_improvments
7 Years Ago
Show BenchmarkInfo Set benchmark report results
7 Years Ago
Rocket factory baked LODs Scene2Prefab
7 Years Ago
[D11] fixed 2 assets with incorrect scaling
7 Years Ago
Report at the end of the benchmarks
7 Years Ago
[D11] + Powerplant objects removed/Scene to prefab
7 Years Ago
Run benchmarks via Benchmarking class
7 Years Ago
Rename ClothingBenchmark scene
7 Years Ago
Giant Excavator - baked LODs rework
7 Years Ago
changed flute anims used in player controller
7 Years Ago
jerrycan holdtype now using lodded model, repositioned
7 Years Ago
flute override controller changes
7 Years Ago
Added diffusion profile material property
7 Years Ago
Updated ASE to 1.7.0.008
7 Years Ago
Rocket factory building scaffolding LODs
7 Years Ago
merge from main/hdrp
7 Years Ago
Merge from main
7 Years Ago
[D11] + Water_well_d and water_well_e objects removed/scene to prefab
7 Years Ago
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
7 Years Ago
Switch to database2 Move sky settings from BaseSceneSettings to BaseSky
7 Years Ago
[D11] + Water_well_c objects removed/scene to prefab
7 Years Ago
[D11] - water_well_b objects removed/scene to prefab
7 Years Ago
[D11] Merge from art optimisation branch - upped the save protocol number
7 Years Ago
[D11] Fix for some prefabs missing collision/rendering incorrectly
7 Years Ago
merge from map_improvements
7 Years Ago
Remove some placeholder instruments we're not going to produce