128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Tweaks to Turret NPC settings.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
                
                
                
                
             
         
        
            
            
            
                
                More work on NPC spawns on Cargo Ship.
Tweaks to some Scientist settings.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked NPC spawns on Cargo Ship.
                
                
                
                
             
         
        
            
            
            
                
                [D11] See what is happening with finding the files
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dynamic lod handling in AmbientLightLOD
                
                
                
                
             
         
        
        
        
            
            
            
                
                ship loot crates align properly
ship cargo containers no longer cull
ship has smaller map marker, less buggy rotations
                
                
                
                
             
         
        
            
            
            
                
                Made left analogue stick analogue instead of digital (at least for walking)
                
                
                
                
             
         
        
            
            
            
                
                Fixed fireballs not doing any damage on the boat
                
                
                
                
             
         
        
            
            
            
                
                [D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
                
                
                
                
             
         
        
            
            
            
                
                Fixed arrow velocity on the cargo ship
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][WIP] Water Catcher menu
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] merge 
28912 from milestone branch (temporary pool size reduction to increase available memory)
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Remove UNET and MINIUDP support, simplify defines a bit.
                
                
                
                
             
         
        
            
            
            
                
                Sleepers with parent update their model position every frame
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge back 
28877 (sets default quality mode to "good", removes some potato only resource usage)
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge 
28888  and 
28832 back from milestone branch (ortho basis fix and neo garlic size fix)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Attempted fix for network logging dependency carnage.
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge 
28785 back from milestone branch (worldcache fixes for AOT compatibility)
                
                
                
                
             
         
        
            
            
            
                
                NPC Turret now works with Cargo Ship.
NPCs spawn on Cargo Ship by default.
More NPC spawns on the Cargo Ship.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11] Start of copying symbol files
                
                
                
                
             
         
        
            
            
            
                
                Slightly less crap walking controls
                
                
                
                
             
         
        
            
            
            
                
                [D11] Wrapped input code in define to avoid generated code
                
                
                
                
             
         
        
            
            
            
                
                [D11] Update Main Menu prefab
                
                
                
                
             
         
        
            
            
            
                
                [D11] Main Menu buttons now animation position on transition state change
                
                
                
                
             
         
        
            
            
            
                
                [D11] Network logging verbosity level set to sensible default on client, and supports command-line override too.
                
                
                
                
             
         
        
            
            
            
                
                Actual fix for outline setup
                
                
                
                
             
         
        
            
            
            
                
                Fix for unsafe LOD prefab creation. This means we'll need to fix the rig cache or something to allow skinned meshes to be streamed.
                
                
                
                
             
         
        
            
            
            
                
                Fix for hooking up outline objects for streaming LODs
                
                
                
                
             
         
        
            
            
            
                
                Fix for GameManifest-generate's client/server check
                
                
                
                
             
         
        
            
            
            
                
                [D11] Network logging improvements for the server. Introduced command-line managed verbosity levels.
                
                
                
                
             
         
        
            
            
            
                
                Don't parent player model for NPCs and other players (same behaviour as the local player)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Main Menu selection cursor now has an anchor point to accommodate resolution changes
                
                
                
                
             
         
        
        
            
            
            
                
                NRE check in BasePath.
PlayerModel applies rotation in world space.
Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player.
Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
                
                
                
                
             
         
        
            
            
            
                
                Projectiles don't inherit parent velocity if hitscan
                
                
                
                
             
         
        
            
            
            
                
                Improved client entity velocity estimate
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
                
                
                
                
             
         
        
            
            
            
                
                Optimized dynamic occludee bounds refresh; switched to sequential split-freq model
Fixed motion blur and culling-related popping issues on cargo ship