reporust_rebootcancel

124,055 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
1 Year Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
1 Year Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
1 Year Ago
Fixed ocean water depth on map sometimes being misleading
1 Year Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
1 Year Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
1 Year Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
1 Year Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
1 Year Ago
gibs and guides for frontier gates and walls
1 Year Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
1 Year Ago
player update. exported rifle stance walking anims
1 Year Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from LocomotivePushFix
1 Year Ago
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1 Year Ago
merge from nametags_random_colour
1 Year Ago
merge from wallpaper
1 Year Ago
Ensure vendor test scene spawns a radtown
1 Year Ago
Added spline for vendor and bradley to follow S2P
1 Year Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
1 Year Ago
Localized dropdowns "Unknown" option
1 Year Ago
Localized active boosts tooltip (teas)
1 Year Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
1 Year Ago
Add budgeted queue for pathfinding requests
1 Year Ago
Added control point/ tangent editor tools to world spline inspector
1 Year Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
1 Year Ago
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1 Year Ago
set up anim event for 3p reload shells ejecting
1 Year Ago
Added ziggurat blockouts with interior
1 Year Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
1 Year Ago
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1 Year Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
1 Year Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
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1 Year Ago
Change output folder structure per Lewis' request
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Test scene
1 Year Ago
Merge from main. Reset this week's skin items scene materials to default.
1 Year Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
1 Year Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
1 Year Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
1 Year Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
1 Year Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
1 Year Ago
merge from ArmouredCockpitColliders