reporust_rebootcancel

106,595 Commits over 3,836 Days - 1.16cph!

1 Year Ago
main -> experimental/release
1 Year Ago
merge from main
1 Year Ago
Applying Paddy's updated easter mainmenu video
1 Year Ago
merge from main
1 Year Ago
P17 Cine prop
1 Year Ago
merge from more_map_markers
1 Year Ago
Keep displaying rocket ammo count while reloading rockets (so that the number can be seen while holding down the fire button)
1 Year Ago
Test map edit
1 Year Ago
'fixcars' now fills the attack heli with gun+bullets+rockets (plus the usual fuel and repairs)
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Scene backups
1 Year Ago
Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
1 Year Ago
Heli rocket UI diamond is now more of a rotated square (per request)
1 Year Ago
Add ping to keybinds options menu
1 Year Ago
Use initial velocity vector correctly or rocket ballistics calc
1 Year Ago
Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held) Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed Add a background to the map marker's label to improve readability
1 Year Ago
Doubled the amount of rocket slots
1 Year Ago
Ghost crosshair is functional, shows gun turret true hit point
1 Year Ago
Rocket icon slightly less phallic
1 Year Ago
Rocket crosshair icon. Ghost crosshair WIP
1 Year Ago
Rocket crosshair, set full opacity
1 Year Ago
Changed rocket crosshair to a diamond (per request). Use point filtering for all gunner UI components (for retro style).
1 Year Ago
Attack heli physics adjustments, more lift at angles
1 Year Ago
Adjusted attack heli torque
1 Year Ago
Added transmission tint to subsurface profiles
1 Year Ago
Call sub-ent input methods from a better place, prevent double or missing calls
1 Year Ago
NeedsKeyboard can now allow Reload
1 Year Ago
Fix crafting not including result item in consumed materials Track when chinook crate is spawned & killed
1 Year Ago
Split AH UI sprites into LoRes/HiRes variants.
1 Year Ago
Merge from main
1 Year Ago
Fixed unroll warnings in post process SSS
1 Year Ago
Nuked specialized standard anisotropic, transmission and subsurface shaders (no longer necessary)
1 Year Ago
Added Material Type dropdown to Rust/Standard; can now do standard(metallic), specular color, anisotropic, transmission and subsurface scattering
1 Year Ago
Disable tooltip for team leader's map markers because they can only be removed by the team leader
1 Year Ago
merge from main
1 Year Ago
Ground effect tweak/fix Fixed cockpit headlight indicator
1 Year Ago
Truncate map marker lables on the server so the client doesn't need to every time they update Apply profanity filter on map marker labels from the team leader (not your own)
1 Year Ago
Misc horse saddle fixes, craftable, move sounds
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Merge from main
1 Year Ago
Cine material updates, scene backup
1 Year Ago
merge from main
1 Year Ago
merge from world_models
1 Year Ago
merge from double_saddle
1 Year Ago
worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
1 Year Ago
Additional profiling
1 Year Ago
Updated Shotgun World Model Textures
1 Year Ago
merge from main
1 Year Ago
merge from silo