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126,704 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
1 Year Ago
Double elevator max floor limit
1 Year Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
1 Year Ago
exported wolf prowl anim at origin
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
wip hotswap urls
1 Year Ago
updated rock formations updated world setup to spawn them
1 Year Ago
Pastable URL support
1 Year Ago
Playground.Player scene updates
1 Year Ago
Candle prefab lighting updates. Lighting prefab backup.
1 Year Ago
Placeholder model
1 Year Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
1 Year Ago
Prevent on draw gizmo spam in the editor
1 Year Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
1 Year Ago
road/rail rejection for coastal cliffs
1 Year Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
1 Year Ago
Candles use standard thick transmission shader instead of the depracated packed one.
1 Year Ago
Apply workshop URL skin when starting scene. More tests.
1 Year Ago
Missing commits
1 Year Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
1 Year Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
1 Year Ago
Added new head to skinset.male
1 Year Ago
exported all updated wolf animations in a new folder
1 Year Ago
Wire invisible over ~4 meters
1 Year Ago
Added distance-based culling to the wire shader
1 Year Ago
protocol++
1 Year Ago
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1 Year Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
1 Year Ago
Merge from main
1 Year Ago
Unsaved changes
1 Year Ago
Simplify TwistCorrectionComponent
1 Year Ago
Merge from main
1 Year Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
1 Year Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
1 Year Ago
Gibs, more closely match icon
1 Year Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
1 Year Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
1 Year Ago
Merge from main
1 Year Ago
Added a timeout and make sure the UI is layered properly in the HUD
1 Year Ago
Merge from monument_scenes -> aux1
1 Year Ago
Fix remapping order being reversed
1 Year Ago
Fix remapping only remapping the requested monument instead of every single one
1 Year Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
1 Year Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
1 Year Ago
Minor prop swizzling for lighting purposes.
1 Year Ago
Fixed building ceiling material not having any secondary textures applied.
1 Year Ago
Prefab backup
1 Year Ago
Apply convar defaults at client and server boot instead of only on the client when it connects to a server