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106,592 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Phrases + codegen checks
1 Year Ago
merge from main
1 Year Ago
merge from more_map_markers
1 Year Ago
Combined the frontfire and backfire effects into one effect
1 Year Ago
Include amount of players online but not in a team
1 Year Ago
Serialize list of online teams every hour
1 Year Ago
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
1 Year Ago
Heli rocket_fire effect rotatino fix
1 Year Ago
Don't log "added" when a team is created Log "disband" instead of "remove" when leaving as the last member on a team
1 Year Ago
Store wipe ids instead of steamids for teams Log the amount of members in each team when it is changed
1 Year Ago
Put attack heli "embers" back into world space, as they were originally
1 Year Ago
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
1 Year Ago
Include current network id when logging server info every minute Log a seperate event when an entity is first looted (rather than just the items) Improved monument detection List "junkpile" or "junkpile_water" as monument for junkpiles
1 Year Ago
Another rotation fix
1 Year Ago
Fixed backfire effect rotation issues
1 Year Ago
Hooked up rocket tube rear back fire FX
1 Year Ago
Scene + material backups
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Parent merge
1 Year Ago
Media greybox scene update
1 Year Ago
Merge from main
1 Year Ago
simulation locked to a single state
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Prevent two modular car lifts that are very close together from from both setting the same vehicle as their lockedOccupant
1 Year Ago
Fix quarry counting diesel fuel as "produced"
1 Year Ago
PendingItem aggregate was missing pooling implementation
1 Year Ago
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1 Year Ago
Fix crafted items missing steamid of user crafting them, add try catch
1 Year Ago
rustige egg anim fixes
1 Year Ago
Fixed energy conserving specular color to be non-optional on older shaders
1 Year Ago
Fixed SSS indirect diffuse tone mismach vs non-SSS
1 Year Ago
manifest
1 Year Ago
Fix NRE when submitting item definitions
1 Year Ago
Fixed indirect diffuse not being affected by SSS
1 Year Ago
Optimized rotor blur texture placeholder.
1 Year Ago
Clear team pings on the client when leaving a team
1 Year Ago
client/server compile fix
1 Year Ago
Make a couple of functions not static so that their RPCs get generated correctly
1 Year Ago
fixes, optimisations, refactoring, manifest.
1 Year Ago
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1 Year Ago
assign saddles in prefab
1 Year Ago
apply shelved corpse fix code
1 Year Ago
merge from doubble saddle
1 Year Ago
Added double saddle to horse ragdoll
1 Year Ago
merge from main
1 Year Ago
main -> release
1 Year Ago
main -> experimental/release
1 Year Ago
merge from main
1 Year Ago
Applying Paddy's updated easter mainmenu video