reporust_rebootcancel

107,002 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Removed temporary coupling points and set up the new ones
2 Years Ago
Fixed the train's side ladders not working well by adding a Prevent Movement volume
2 Years Ago
Adjustments to all train ladder volumes
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Removed hudcomponenttoggle, replaced it with just using hudcomponent with no second parameter
2 Years Ago
[Paddy requests] - Added select all and select none options to the HUD Tools menu - Added a toggle version of hudcomponent - HUD toggles now support enabling and disabling HUD components that don't have their own canvas (e.g. Vitals) - Crosshair sub-components are now manually included in the tools list as available to toggle (can also be toggled via convar)
2 Years Ago
Merge from main
2 Years Ago
[For Paddy] Admin client convar for HUD component toggles. Format: hudcomponent BeltBar t It is, unfortunately, case sensitive.
2 Years Ago
Smoother ferry acceleration and turning
2 Years Ago
Apply the 50% minimum distance to SprayLineDecal as well
2 Years Ago
Fixed decals disappearing very early at low Object Quality settings
2 Years Ago
removed automatic recoil compensation - too easy to tap kill fixed muzzle boost affecting horizontal recoil modified HMLMG to be initially inaccurate and to become more accurate during sustained bursts added leftward recoil drift to HMLMG shortened HMLMG reload duration by 1s to match animation added HMLMG to T3 tech tree added extended mags to T2 tech tree Fixed extended mags always causing a weapon to unload compound bow loses less durability while held back reduced rocket launcher condition by 50% reduced height and size of landmines added flashlight mods and silencers to weapontest loadouts added extended mags slot to all weapons without internal magazines fixed first shot of SAP playing the non ADS animation while in ADS protocol++
2 Years Ago
Merge from nexus
2 Years Ago
Codegen + manifest
2 Years Ago
Merge from main
2 Years Ago
Add a safe zone to the ferry
2 Years Ago
Update FP.Nexus
2 Years Ago
Vehicle sensitivity slider in options menu
2 Years Ago
Turn the nexus dock prefab into a monument (WIP) Automatically spawn a nexus dock in procgen when the server is running as a nexus
2 Years Ago
Fixed the "correct' vehicle sensitivity being too high, lowered to match feeling of old behaviour
2 Years Ago
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
2 Years Ago
Fixes and basic initial tamed/wild switching implementation.
2 Years Ago
material updates following texture changes
2 Years Ago
fixed gaps in powerplant sewer drains placement
2 Years Ago
merge from main
2 Years Ago
material updates following texture changes
2 Years Ago
Updated mud_a textures for new ones Added a gravel_b set for roof gravel and general construction gravel so as to stop using the terrain one in places that dont fit
2 Years Ago
Updated locomotive to include bogies with bones and couplers with bones for animating
2 Years Ago
Scene backups
2 Years Ago
Updated charcoal textures for new ones
2 Years Ago
Disabled head bob while flying
2 Years Ago
Merge Main -> Media Projects
2 Years Ago
Added ability to toggle the error text component
2 Years Ago
Added HUD components to the admin tools menu. Allows for enabling and disabling individual components of the HUD
2 Years Ago
Merge from main
2 Years Ago
Potential brake sparks fix
2 Years Ago
merge from hapis_conversion
2 Years Ago
Fixed big oasis still not spawning proper palm tree clusters around itself.
2 Years Ago
Errn demanded ziplines down from the mainland cliffs over to the satdish island and back. More autospawn floater fixes.
2 Years Ago
Improved forest spawns in the western desert. Buncha other fixes, with emphasis on floating decor on cliff verticals in the desert.
2 Years Ago
Update ferry to actually sail across the ocean to and from the matching island billboard entity
2 Years Ago
Label fix
2 Years Ago
Fixed the new southern islands forests not spawning properly, and gave them some more ore.
2 Years Ago
More concentrated forest patches in the desert area.
2 Years Ago
removed some patterning in sidewalk_b
2 Years Ago
new gunshots for AK, semi pistol, semi rifle, m92, mp5, custom smg, and lr300
2 Years Ago
merge from hapis_conversion
2 Years Ago
Another one
2 Years Ago
disable temperature on weapontest
2 Years Ago
weapontest spawn changes