192,689 Commits over 4,049 Days - 1.98cph!

3 Years Ago
Cache mesh in RenderListEntry
3 Years Ago
Various fixes
3 Years Ago
Added +/- 180 degree buttons to coverpoint inspector
3 Years Ago
Rooftop cover points
3 Years Ago
merge from /pickup_fps_fix2
3 Years Ago
Individual, per-floor virtual AIZ setup.
3 Years Ago
Cliffside mask tweaks to pad up ore counts
3 Years Ago
Fixed the TriggerTrainCollisions invalid object rejection, re-enabled it
3 Years Ago
Layout calculation fixes
3 Years Ago
Marge Main -> Rail Network 3
3 Years Ago
Better attempt at fixing the layout fps drop when items are picked up/dropped: -Remove layout component, manually layout the components in Update -Remove RectMask2D on pickup widgets so they can all be batched -Remove tween usage, animate widgets via a central update in NoticeArea driven by curves (result looks slightly different) -Fixed pickup widgets not pooling Removes all GC and reduces frame time from 8-9ms to 0.7-0.5ms in worse case scenario
3 Years Ago
Get clan chat working between servers on the nexus
3 Years Ago
Unsaved
3 Years Ago
TrainTrackSpline uses the new hierarchy system
3 Years Ago
Compile fix
3 Years Ago
Disabled my train collision rejection code until I solve its issues
3 Years Ago
More FX code edits
3 Years Ago
Train FX code edits
3 Years Ago
Updated vehicle collision effect code, fixed the warnings re SubmarineDuo
3 Years Ago
Merge WorkCartUpdate -> Main
3 Years Ago
Rename freespray item
3 Years Ago
Increased the culling distance for trains and wagons, and set the wagon LOD groups to all match in their transition points. Improved my CopyLODValues script to manage culling points appropriately on LOD Groups that have a different amounts of LOD levels.
3 Years Ago
More setup
3 Years Ago
Decal skin setup
3 Years Ago
Don't run Alt topos in the corners.
3 Years Ago
Remaining cliff masks, give or take
3 Years Ago
Almost all cliff zones masked.
3 Years Ago
player anim, entity and world model animator updates, added anims for world weapon, added separate ammo box model and lods, effect setup
3 Years Ago
source update
3 Years Ago
Slightly reduced the intensity of the headlight emissive
3 Years Ago
New headlight and tail light materials that have a texture when the lights are turned off
3 Years Ago
Autospawn improvements WIP
3 Years Ago
train lods update and progress prefab update
3 Years Ago
reapplying fps counter option menu
3 Years Ago
merge from main
3 Years Ago
Updated work cart gibs to reflect changes Synced gibs in work cart prefabs
3 Years Ago
subtracting 70830, will reapply once fixed
3 Years Ago
Updated work cart LODs Material tweaks Reworked baked LOD materials to minimize pop-in
3 Years Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
3 Years Ago
Fixed a bunch of desert spawn rules. Added stables. Fixed some floaters.
3 Years Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
3 Years Ago
Comment only. Added info on Hierarchy
3 Years Ago
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
3 Years Ago
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3 Years Ago
L1 custom navmesh data, patrol route, move point, spawns.
3 Years Ago
3 Years Ago
Forgot Hapis map bundle assignment
3 Years Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
3 Years Ago
merge from main
3 Years Ago
merge from hapis_conversion