192,689 Commits over 4,049 Days - 1.98cph!
Added loot to the new NW mine.
Topo mask improvements.
Merge from io_open_close_sounds
Add open and close sound effect fields to ContainerIOEntity
Hook up existing auto turret open/close sfx
Update death screen after merge
Merge from workcart_deathscreen
Fixed players with the same name as a prefab displaying as the prefab instead of the player
Merge from answering_ui_fixes
Update spraycan inventory
Support limiting the number of members in a clan
Add a convar to control the clan member limit for the local backend
Update nexus clan implementation to pull the clan member limit from the nexus
Show max clan member count on clan UI if it is non-zero
Specific error text when trying to invite or join a clan that is full
build and bundle CraggyIsland.WeaponTest
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Fix clan banner color/logo not showing on the UI if one of them was not set yet
merge from main - compile fix
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Fixed more broken triggers and zones.
Fixed some loot spawners and props not showing up.
Fixed a bunch of broken triggers and nobuild zones.
added magazine modification slot
added extended mags
added testing loadouts
updated viewmodels for some weapons
updated recoil for some weapons
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Road tunnel nobuild zone fix
updates to vm attachments and base file, sep ironsights mesh, prefab setup
Moved gizmos script to an Editor folder
Moved Small Oil Rig away from the new island.
More various fixes.
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Fixed forests not properly spawning on the north face.
Other smaller fixes.
Fix old clan logos not clearing out when trying to edit the clan logo
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos.
Needs a cleanup and some testing.
merge from hapis_conversion
disable junkyard crane for now
Added cactus icon and name to death screen info.
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
Added world colliders for the end railings on the wagons
Re-disabled vehicles parenting to other vehicles for now (was recently enabled on train wagons, flatbeds, scrap heli). There are issues around velocity when entering and leaving the triggers that I don't have the time to solve right now. It would be nice to support minicopters being carried on train flatbeds among other things, so I'll enter this as a task for the future.
Merge from spraycan_merge2
Fixed a couple of bugs with vehicle trigger parenting
Scene backups and directory cleanup
Fix rotation while in orbit mode
Potential solution for camlerp while parented, movement feels slightly different but it might be good enough
ScrapTransportHelicopter terrain collision proxy script
Fixed mag drop effect (also needed to be in local space)
Updated the scrap transport heli server-side world collider setup to include the gap at the back, so that other vehicles can plausibly be loaded in.
Correctly sort the clan member list by their role's rank (local backend)
Fix creating clan members choosing the wrong default role, should be the lowest rank (local backend)
Don't create an officer role by default (local backend)
Fixed rifle shell eject effects appearing in wrong place (several emitters were in world space, somewhat counterintuitively all of these emitters need to be in local space)