192,689 Commits over 4,049 Days - 1.98cph!

3 Years Ago
network++
3 Years Ago
reenabled Hapis scene in build
3 Years Ago
More work on shot compatibility, fixing stuttering and incorrect offsets when exiting shots
3 Years Ago
Fix demos UI public variables inside CLIENT blocks
3 Years Ago
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3 Years Ago
Hook up world animator field so weapon animations play Copy eject shell effect over to ensure effects are playing correctly
3 Years Ago
Always make the leader role have all permissions
3 Years Ago
Show a better error message when the clan leader tries to demote themself
3 Years Ago
Update FP.Nexus Implement the remaining IClan methods
3 Years Ago
Match the WorkCart rear lights to their old colour
3 Years Ago
Mark the new rail sidings as secondary paths, make sure they're not selected by default, and set them to be the new wagon spawn areas
3 Years Ago
Merge from spraycan_merge2 (NRE fix)
3 Years Ago
Spraycan flags NRE fix
3 Years Ago
Removed unused light script
3 Years Ago
Updated WorkCart lights
3 Years Ago
Fixed not being able to set camBone by name
3 Years Ago
Updated all WorkCart colliders to match the updated model
3 Years Ago
Merge from main
3 Years Ago
LOD cull override test on key cliffs. Might cost some perf in this crude state, but also might not. To be improved.
3 Years Ago
Removed old WorkCart cover visuals since they're now baked into the mesh
3 Years Ago
Desert spawns WIP
3 Years Ago
Mergable (with unpolished autospawns in the desert)
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed mip and convolution passes
3 Years Ago
Forest spawn fix 3/3
3 Years Ago
Fixed render passes to allow rendering slice by slice.
3 Years Ago
Various fixes
3 Years Ago
entity updates
3 Years Ago
added effects folder
3 Years Ago
entity updates (still stuff to resolve)
3 Years Ago
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3 Years Ago
update to LODs
3 Years Ago
Spawn fixes 2.6/3
3 Years Ago
merge from rail_network_3
3 Years Ago
Workcart LOD0 tweaks
3 Years Ago
Train LODs progress -Lod1 seems to transition nicely with very little vertex colour mask blend popping -Prefab update
3 Years Ago
Subtracting bad fixes
3 Years Ago
forest fixes 2/3
3 Years Ago
Enabled cliff spawning in ProceduralMapRoad
3 Years Ago
Fixed certain cliff pieces sometimes spawning on rail
3 Years Ago
Level 0 move & cover point setup
3 Years Ago
Separated greybox into tasks objects/folders
3 Years Ago
Reapply navmesh settings
3 Years Ago
Remaining forest fixes 1/3
3 Years Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
3 Years Ago
centred train transforms so now there's no offset from the middle of the train -same for collision mesh removed unnecessary material for control panel adjusted decal material updated train prefab
3 Years Ago
merge from main
3 Years Ago
Potentially fixed camera rotation input while parented to a nested transform
3 Years Ago
Fixed camera position/rotation changing when cycling through bones