147,370 Commits over 4,444 Days - 1.38cph!

12 Years Ago
Since we have to keep normal+height for now: removed normal-only maps (unused); removed height maps (atlas will just get it from the n+h)
12 Years Ago
Organizing splats into separate folders
12 Years Ago
Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
12 Years Ago
Updated atlas gen to handle missing maps; added default values
12 Years Ago
Updated terrain normal atlas to include specularity
zon
12 Years Ago
Merged changes from main.
12 Years Ago
Moved some materials to the correct folder
12 Years Ago
Forgot to include the LODs for the ribs yesterday. Duh!
zon
12 Years Ago
Reverted Content to main.
12 Years Ago
added a running attack for the bear.
zon
12 Years Ago
* Animals now trot and gallop instead of run. * Animal attack range is now calculated as the space between the two colliders. * Animals now deal extra damage to each other. * Wolves now gallop closer to their real life speed.
12 Years Ago
Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
12 Years Ago
Fixed outdated RustNative
zon
12 Years Ago
Locomotion now handles destroyed move targets gracefully.
zon
12 Years Ago
Animals now avoid water using TerrainMeta.Math.
12 Years Ago
Added protection system and multiple damagetypes per hitinfo
12 Years Ago
Merge from refactor
12 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
12 Years Ago
Cleaning up
12 Years Ago
Trunk merge
12 Years Ago
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
12 Years Ago
Cleaner way to turn maincamera off during loading
zon
12 Years Ago
Calories and hydration may now be configured with a lost per day value.
12 Years Ago
added another running attack for the bear; added a random variable so the standing attacks will choose from 3 different attack animations
12 Years Ago
Fixed building gibs Improved network update queue with different channels
zon
12 Years Ago
Merged changes from main.
zon
12 Years Ago
Copied scripts from animal-survival.
zon
12 Years Ago
Copied item resources from animal-survival.
zon
12 Years Ago
Copied Behave-Rust from animal-survival.
12 Years Ago
Updated ignores
zon
12 Years Ago
Copied prefab resources from animal-survival.
zon
12 Years Ago
Removed unused animal controllers.
zon
12 Years Ago
Optimized deep water checks.
zon
12 Years Ago
Merged animals branch.
12 Years Ago
Adding raw and cooked rabbit models, textures, and prefabs
zon
12 Years Ago
DangerInfo classes are now more generic.
12 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
zon
12 Years Ago
Cherry picked danger info changes.
zon
12 Years Ago
Animals now avoid running up steep slopes.
zon
12 Years Ago
Cleaned up code a bit.
zon
12 Years Ago
Moved some else comments.
12 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
12 Years Ago
merge from weaponrefactor
zon
12 Years Ago
Animals now only check for deep water and slopes every few ticks.
zon
12 Years Ago
Animals now align themselves with the terrain.
12 Years Ago
added a running attack for the boar
12 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
12 Years Ago
Merge with trunk
12 Years Ago
Stripping unused
12 Years Ago
Added checksum log on terrain generation (debug)