159,284 Commits over 4,566 Days - 1.45cph!

8 Years Ago
[D11] [Tutorial] Update Abandoned shelter.
8 Years Ago
[D11] [UI] hooked up the continue game button on the main menu to take you directly to the previously played server screen
8 Years Ago
Undo accidental checkin
8 Years Ago
backup excavator vertex painting crane control panel greybox
8 Years Ago
Merge from d11_console_version
8 Years Ago
Fix for warnings about invalid LOD settings on trees
8 Years Ago
Disabled building of 'items' folder and stopped copying unmodified bundles. Also some extra build timing logging.
8 Years Ago
Testing water SSR optimizations
8 Years Ago
Initialise m_hasContentSizeFitter earlier
8 Years Ago
Don't dirty layout on TextMeshProUGUI items unless they have autoSizeTextContainer or a ContentSizeFitter
8 Years Ago
Updated to TextMeshPro 2.0
8 Years Ago
[D11] Changes to Jenkins build
8 Years Ago
[D11][UI] Fixes for issues pausing when interacting with the inventory. Improvments to the move item context
8 Years Ago
[D11] DTLS PS4 plugin source (compiles, but doesn't link OpenSSL yet). Started breaking-up monolithic DTLS.cpp.
8 Years Ago
[D11] Update to Small Water Bottle description
8 Years Ago
Removed "[Physics.PhysX] RigidBody::setRigidBodyFlag" error workarounds Added "Kinematic body only supports Speculative Continuous collision detection" warning workarounds
8 Years Ago
Fixed water outlining issues
8 Years Ago
Fixed incorrectly scaled item icons (all item icons are now set to "full rect" mesh type, also homogenized other settings like resolution and wrap / filter mode)
8 Years Ago
Holosight reticle is no longer tagged as "ItemIcon"
8 Years Ago
[D11] [UI] aesthetic changes to the gun bars, they now animate, and bug fixes for 1165, 767, 725, 694, and 253
8 Years Ago
Fixed server browser loading time performance regression (server browser items are now instantiated from a prefab instead of duplicating a child object)
8 Years Ago
[D11][UI] Pumpkins can now be eaten from the inventory.[#746] Unequip added to belt.
8 Years Ago
Add Fuel and Add Fuel Description
8 Years Ago
#1481,#1570
8 Years Ago
[d11][Audio] removed old reverb system from Satellite dish and added d11 reverb to dish_base
8 Years Ago
Light prefab fix.
8 Years Ago
Puzzle fusebox vfx.
8 Years Ago
Disabled importer mesh compression on all models (disk only)
8 Years Ago
Terrain base pyramid only allocated when shaderlod=100
8 Years Ago
Properly disposing some RTs
8 Years Ago
Disabled morph cache debug log
8 Years Ago
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8 Years Ago
Audio clip compression; testing memory/cpu tradeoff
8 Years Ago
Fixed remaining issues. S2P. Merge candidate.
8 Years Ago
Cherry picking 34351 and 34352
8 Years Ago
Removed "EnableHeadlessMode (Build headless Linux standalone)" option from build settings as it was fucking up the windows server console
8 Years Ago
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8 Years Ago
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8 Years Ago
Forgotten file
8 Years Ago
Restored BaseNetworkable label assignment (manifest issues on new entities)
8 Years Ago
ConsoleInput resets console colors after updating even if input text is empty
8 Years Ago
[D11] Unity 2019.1 fix, extra states added to SelectionState.
8 Years Ago
8 Years Ago
ConsoleInput resets console colors after updating
8 Years Ago
Compile fix
8 Years Ago
[D11][Tutorial] few missing language strings for the tutorial objectives
8 Years Ago
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8 Years Ago
[D11][Tutorial] Added highlight back into tutorial_map highlightable objects
8 Years Ago
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